Information Technology

Information, news and features for the education sector IT professionals


Lifeliqe Piloting Mixed Reality on Microsoft HoloLens for Grade 6-12 Classrooms

Lifeliqe, a San Francisco-based visual learning platform incorporating virtual reality (VR), augmented reality (AR), mixed reality and interactive 3D, is piloting mixed reality educational scenarios for Microsoft HoloLens in grade 6-12 classrooms.

April 13 is Deadline to Seek Competitive Bids for E-Rate Discounts

Thursday, April 13 is the deadline to seek competitive bids for products and services and receive E-rate discounts. Schools and libraries requesting E-rate discounts must seek competitive bids using FCC Form 470, as required by Federal Communications Commission rules.

Computing Devices to Remain Stagnant as Traditional PCs Slide Ever Downward

Worldwide, enthusiasm for new computing devices seems to be tapering off. According to a new repor, overall device shipments will remain flat in 2017, even as traditional PCs (including laptops) go into a decline that's forecast to last at least through 2019.

CloudReady Extends Life of PCs to Run Office 365 Education Edition

CloudReady, which Neverware developed in partnership with Microsoft, is intended to help districts run newer software and services on older machines, thereby extending their usage lives

3 Keys to Introducing Virtual Reality in E-Learning Courses

Virtual reality (VR) has found its way into the educational space, and by all indications, it’s here to stay. Since VR glasses can be obtained for as low as $10 apiece, cost is becoming less of an issue. Here are three guidelines toward introducing VR in e-learning courses.

CoSN Survey: Mobile Learning Top Priority for K–12 IT Leaders

Mobile learning is the top priority for K–12 IT leaders, according to the fifth annual K–12 IT Leadership Survey published by the Consortium for School Networking (CoSN). It’s the first time mobile learning ranked as the highest priority in the survey.

World's First Fully Interactive Coding Studio for Kids to Launch in Chicago

A trio of tech entrepreneurs have launched Codeverse, the world’s first “hackable” classroom, studio and vertically integrated technology platform designed to teach children ages 6 to 12 the skill of coding. The studio is scheduled to open in Chicago in July.

Report: AI and Cognitive Systems Spending to Hit $12.5 Billion Worldwide This Year

The United States is expected to spend the most of any country on these two systems in 2017 — $9.7 billion, according to a report from the International Data Corporation.

4 Education Technology Trends That Are Redefining K–12

Five years from now K–12 classrooms will look dramatically different than they do today because of the four trends identified in this week’s blog post. You can take that prediction to the bank!

Virtual Schools to Grow 12.8% per Year Through 2021

The virtual schools market in North America is expected to grow at a compound annual growth rate of 12.82 percent during the period 2017-2021, according to a new report.

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