Virtual schools have expanded and proliferated in the United States, despite poor performance, lack of research support and inadequate policies, according to a report released this week by the National Education Policy Center (NEPC).
A new, technology-infused learning center from Rasmussen College will offer broadband connectivity, computer workstations and academic coaching to high school students at Chicago Public Schools, college students and local community members.
Worldwide IT spending is projected to total $3.5 trillion in 2017, a 1.4 percent increase from 2016, according to market research firm Gartner, Inc. This growth rate is down from the previous quarter’s forecast of 2.7 percent, due in part to the rising United States dollar.
In addition to reducing testing time for elementary and middle school students, the VDOE has updated its test-delivery system to be compatible with iPad, Chromebooks and other devices.
Lifeliqe, a San Francisco-based visual learning platform incorporating virtual reality (VR), augmented reality (AR), mixed reality and interactive 3D, is piloting mixed reality educational scenarios for Microsoft HoloLens in grade 6-12 classrooms.
Thursday, April 13 is the deadline to seek competitive bids for products and services and receive E-rate discounts. Schools and libraries requesting E-rate discounts must seek competitive bids using FCC Form 470, as required by Federal Communications Commission rules.
Worldwide, enthusiasm for new computing devices seems to be tapering off. According to a new repor, overall device shipments will remain flat in 2017, even as traditional PCs (including laptops) go into a decline that's forecast to last at least through 2019.
CloudReady, which Neverware developed in partnership with Microsoft, is intended to help districts run newer software and services on older machines, thereby extending their usage lives
- By Dian Schaffhauser
Virtual reality (VR) has found its way into the educational space, and by all indications, it’s here to stay. Since VR glasses can be obtained for as low as $10 apiece, cost is becoming less of an issue. Here are three guidelines toward introducing VR in e-learning courses.
A trio of tech entrepreneurs have launched Codeverse, the world’s first “hackable” classroom, studio and vertically integrated technology platform designed to teach children ages 6 to 12 the skill of coding. The studio is scheduled to open in Chicago in July.