STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Cornell Tech recently held a workshop to help eight local school districts and a cooperative educational service agency begin creating computer science education strategies.
K–12 teachers have observed that playing Minecraft during class positively impacts their students’ decision-making and communication skills, while helping them build empathy skills, according to a new survey.
A new nonprofit science education organization based in Baltimore, MD wants more African American girls and young women to explore marine-related research and pursue careers in aquatic-based STEM fields.
The education nonprofit is piloting two new, openly-licensed curricula for mathematics and English language arts subjects.
East Grand School in Danforth, ME has received a $10,000 grant to integrate virtual reality (VR) into history, biology and other curricula.
Google has provided Mystery Science with 15,000 eclipse glasses headed directly for schools, and Mystery Science is offering videos and lesson plans free for download via eclipseamerica.org.
Could states use their ESSA plans to formulate innovative ways to advance STEM in their schools?
- By Dian Schaffhauser
The Day of Design will ask students in K-12 and higher education to tackle a series of challenges incorporating teamwork and design thinking to cultivate skills necessary for success in STEM fields and is supported by the National Science Foundation and the National Association of Manufacturers.
Legends of Learning has released a slew of eclipse-related curricula games and resources for teachers and students ahead of the total solar eclipse happening on Aug. 21 across the United States
The 2017 National STEM Video Game Challenge has selected 23 students to receive $1,000 each for their orginal video games and design concepts. Since 2010, the competition has worked to boost student interest in STEM (science, technology, engineering and mathematics) through game design, while promoting collaboration, critical thinking and problem-solving.