STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Microsoft unveiled several education offerings earlier this week, like the upcoming Surface Laptop and an education-specific version of Windows 10, as well as a few STEM-focused initiatives.
A group of South Carolina companies called SC Aerospace, supported by the SC Council on Competitiveness and the SC Department of Commerce, are introducing an aerospace curriculum in six high schools. This fall, the schools will receive $50,000 from the South Carolina Department of Education to cover course costs.
Chad Lewis and his school, Tampa Preparatory School, have received a fair amount of attention lately. Lewis, the director of technology at the Florida private school, has transformed classrooms throughout his 670-student institution, which starts with sixth graders and goes up through 12th grade.
Minecraft: Education Edition is also expected to be updated to version 1.0.1 later this spring, incorporating several new features — from texture pack support to Command Blocks to ... llamas.
A virtual field trip taking place next week from Discovery Education and the National Basketball Association aims to show students how math is used in basketball everyday, in an effort to spark students’ interest in STEM careers.
THE Journal spoke to Tynker’s co-founder and CTO Srinivas Mandayam to find out more about how the new courses are designed to help young learners foster foundational computer science concepts.
Marcia Osterink is a Southern California arts teacher and the creator of Arts Attack, an award-winning art curriculum designed for K-8 that’s available on DVD and streamable online.
Sharpstown High School students were introduced to Atkins Nutrition’s VR game, Sugar Goggles, which takes players through the human body. The VR game was made to educate students early on how to make healthy choices when it comes to food in a fun, engaging way.
Digital Promise has selected four schools for its filmMAKER Challenge, a contest supported by Chevron that asked students to reinvent an everyday product into something "more sustainable, beautiful or accessible," and submit a short documentary about their experience. California, Pennsylvania and Vermont schools were chosen and will present the winning projects at upcoming Maker Faires.
For educators, Twitter can be a distraction or a gold mine of resources. The school management software company Fedena has put together a handy, helpful graphic that offers 26 effective ways to use Twitter for teachers and educators.