STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


Teachers ‘Lead the Way’ in Project-Based STEM Education

About 10,000 teachers were busy at work this summer participating in Project Lead the Way’s Core Training program, which seeks to empower teachers to take a hands-on, project-based approach in STEM instruction.

Texas Instruments Commits $5.4 Million to ‘Power’ STEM

Educators and nonprofits in Texas, California and Maine will use TI’s Power of STEM Education grants to provide professional development opportunities and introduce STEM programs.

Stanford's youcubed Offers Free K–12 Math Lessons

Stanford University’s youcubed math center has released a series of free K–12 math lessons in time for the resumption of school.

Stony Brook U Project Aims to Extend Virtual Science Labs with Gaming Controls

Virtual labs have done a decent job of introducing students to scientific work and allowing them to simulate experiments in the absence of a physical lab. However, a faculty member at Stony Brook University said she believes virtual labs could do more, and she intends to apply gamification to find out whether its use could expand how science is practiced online.

Teachers and Boeing Engineers Create NGSS-Aligned Lessons for Grades 4-8

Airplane maker Boeing has teamed up with online community Teaching Channel to create and distribute 10 science and innovation curriculum modules that meet Next Generation Science Standards.

NGSS Begins Releasing Sample Science Standard Bundles

The organization behind the Next Generation Science Standards has begun releasing sample "bundles" of standards to help people move away from thinking that the standards are supposed to be taught as a checklist.

Summer Program Intros Teens to Software Behind Pokémon Go

A summer-time enrichment experience for high schoolers at Penn State has taken on a heightened level of excitement with the use of the same development toolset behind the global phenom Pokémon Go.

Robot Revolution: Intelligence In, Intelligence Out

The familiar garbage in/garbage out axiom has long been a mantra of computer programmers, and nowhere is the cause-and-effect principle more apparent than when working with robots. Faced with the three-dimensional movements (and sometimes audio vocalizations) of robots, students across the grade spectrum can see the direct results of their input.

Galxyz, Popular Science Launch Game-Based Science Resource

Galxyz, a company that develops game-based science education apps for elementary school students, has partnered with Popular Science to launch a new co-branded microsite featuring Galxyz's intergalactic science adventure game, Blue Apprentice.

UC Berkeley Program Shows Middle School Girls Ins and Outs of Engineering

Middle school girls received a major dose of real-life engineering exposure during four week-long camps that took place this summer at the University of California, Berkeley.

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