STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Five middle schools in the El Paso Independent School District (EPISD) have joined the Verizon Innovative Learning Initiative and are receiving a grant of $8 million — $1.6 million each — to provide all students and teachers with access to technology tools, service, STEM education programs and training over a two-year period.
Microsoft and Code.org have come together to debut Minecraft Designer, a free tutorial for students aged 6 and up that uses the Minecraft environment to teach coding.
Destination Imagination and Berkeley Life Sciences have partnered in an effort to promote science, technology, engineering, arts and math education.
AT&T is contributing $25,000 to the Maryland-based MdBio Foundation to boost science, technology, engineering and math (STEM) education in the Old Line State.
Some schools in California are turning to a private partner to provide digital STEM curriculum designed to meet the California Next Generation Science Standards.
Tobii Pro, a company that caters to academic and business users who need screen-based and wearable eye trackers, is introducing two new products — Tobii Pro Spectrum and Tobii Pro Lab.
- By Dian Schaffhauser
The final event for this year's Ten80 Student Racing Challenge was held yesterday in Miami with more than 1,300 attendees.
Stanford University students are aiming to develop a new generation of STEM leaders through the university's Science in Service program.
Discovery Education is teaming up with Polar Bears International to offer a series of free, live, virtual field trips during the annual polar bear migration in Churchill, Manitoba.