STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


Report: Makerspaces, Coding, Robotics Pick Up Momentum in Schools

Once again this school year, schools will be ramping up robotics programs and opening more makerspaces, according to the latest report from the New Media Consortium and the Consortium for School Networking.

All Arkansas Public High Schools to Receive Facebook VR Kits

The Arkansas Department of Education and Facebook are expanding an existing partnership to bring VR education to all of the state’s public high schools.

Interactive Tool to Let Students Play with Math

Graspable essentially allows students to rearrange terms on the screen to solve math equations, recording and sharing all of the steps they take to arrive at their answer with the teacher.

New da Vinci 3D Printer Creates Full-Color Objects

3D printer manufacturer XYZprinting is launching a first of its kind: a fused filament fabrication 3D printer that offers full CMYK printing by incorporating inkjet printing into the build process.

Droid Inventor Kit from littleBits, Disney and Lucasfilm Channels Star Wars

Ahead of the Force Friday II global event this week, littleBits released a new kit that gives kids step-by-step instructions on how to build a droid fit for the Star Wars universe.

ISTE Says Watch Out for Coding, Immersive Tech This School Year

The international association of teachers, administrators, ed tech specialists and other education stakeholders offers its top five predications for the 2017-2018 school year.

Kahoot! Debuts Studio of Curriculum-Aligned Games for K–12

Initially, the Kahoot! Studio will include a math collection that aligns to Common Core standards in algebra, fractions and geometry, which teachers can edit if needed to match specific standards or needs.

Students Gain Expertise in Underwater Robotics

SeaPerch outfits teachers and students with resources to build an underwater remotely-operated vehicle (ROV) in an in-school or after-school setting. Students build the ROV from a kit comprised of low-cost, easily accessible parts, following a curriculum that teaches basic engineering and science concepts with a marine engineering theme.

Trends: STEM Game-based Learning to See Surge in Immersive Tech

The growing importance of STEM education is one of the major growth drivers for the K–12 game-based learning market, according to research from Technavio.

Legends of Learning Games Meet Georgia and Texas Science Standards

Now, games are aligned with Texas Essential Knowledge and Skills and the Georgia Performance Standards for middle school.

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