STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
zSpace, a Silicon Valley-based mixed reality education company, unveiled at ISTE new additions to its career and technology education (CTE) applications. The interactive GTA Virtual Automotive Training courses use zSpace’s mixed reality environment to give students hands-on experience with all the essentials of auto mechanics.
VR Learn currently offers more than 500 content modules in biology, chemistry, physics and math. The company expects to bring the number of available modules to 700 by mid-2017 and 1,100 by the end of the year.
At the ISTE (International Society for Technology in Education) conference this week, XYZprinting demoed a few 3D printers that can be used by individuals with varying 3D printing experience. In addition, the company made its Next Generation Science Standards-aligned STEAM curriculum widely available and kicked off a new educator ambassador program.
The program supports the adoption of unmanned aerial vehicles (also known as drones) in classrooms, labs and field work.
CodeMonkey, a game-based learning platform that can teach kids to code, has launched the Game Builder platform, which enables students to build and design their own online games.
OpenEd, an online library of standards-aligned educational assessments, homework and more resources for K–12 teachers, will be showcasing its platform at the ISTE (International Society for Education in Technology) conference taking place next week, June 25-28 in San Antonio, TX.
A3 Education, an education management and consulting company of 15 California schools, has partnered with Acer America to launch a free, online class this summer that equips students with programming skills to design and build Internet of things (IoT) devices.
Apple is inviting kids ages 6-12 to visit its retail stores this summer to learn to code, draw, edit videos and more on Mac computers at no cost.
Digital Promise has updated its interactive research map with new ways for education leaders, policymakers, Ed Tech companies, teachers, students and others to interact with the teaching and learning research.
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