STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
American fourth and eighth graders are scoring better in math than they did in 1995, according to a new study released Tuesday. The results from the Trends in International Mathematics and Science Study (TIMSS), issued by the National Center for Education Statistics (NCES), also show some improvements over time in science among fourth and eighth graders.
Samsung's Solve for Tomorrow contest, with $2 million in prizes up for grabs, will stop accepting entries this Wednesday.
This year's Paradigm Challenge has launched with an invitation to students aged four years to 18 to use their STEM skills to solve real-world problems and share in more than $200,000 in prizes and grants.
More than 3 million students using the Math Techbook from Discovery Education will now have a chance to apply their knowledge of professional basketball to solving math problems, thanks to a new multi-year partnership with the NBA.
President Obama yesterday named 21 recipients of the Presidential Medal of Freedom to honor individuals who have made significant contributions to the security or national interest of the United States, to world peace, or to cultural or other significant public or private endeavors.
While many 2016 high school graduates are interested in science, technology, engineering and math (STEM) majors and careers, few of those students are well prepared to succeed in first-year college STEM courses. These findings emerge from the latest edition of ACT’s annual STEM report, “The Condition of STEM 2016,” which was released Thursday.
Five middle schools in the El Paso Independent School District (EPISD) have joined the Verizon Innovative Learning Initiative and are receiving a grant of $8 million — $1.6 million each — to provide all students and teachers with access to technology tools, service, STEM education programs and training over a two-year period.
Microsoft and Code.org have come together to debut Minecraft Designer, a free tutorial for students aged 6 and up that uses the Minecraft environment to teach coding.
AT&T is contributing $25,000 to the Maryland-based MdBio Foundation to boost science, technology, engineering and math (STEM) education in the Old Line State.