STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


ISTE Releases Program for Annual Summer Conference

The International Society for Technology in Education (ISTE) today released the program for the annual ISTE Conference & Expo in San Antonio, TX, June 25-28.

Smithsonian and National Art Education Assoc. Partner on Teaching With Digital Resources

The Smithsonian and the National Art Education Association, which represents visual arts educators, have entered a three-year agreement to work collaboratively on educator professional development and to support teacher creation of model curriculum. One of the resources available to educators is the Smithsonian Learning Lab, an online toolkit to find, customize and share digital museum resources.

Educators, Tech, Business Leaders Say STEM Innovation Requires Teacher Support

An open letter from 100Kin10, a diverse coalition of education, technology and business leaders, cites an urgent and critical need for teacher support to advance STEM innovation in K–12.

MIT-Lemelson Program Awards Grants to Young Inventors

A program that celebrates inventions from middle and high school students is awarding grants to 42 teams at 39 schools in California, Massachusetts, Oregon and Texas.

7 Tips for Planning a Makerspace

Districts with multiple makerspaces describe what works.

Dremel Adopts Cloud Service to Help Users Manage 3D Printer Work

3DPrinterOS has a web-based interface that works with many 3D printers, allowing users to perform STL editing to prepare their design files for printing and download the instructions to the printer queue.

Student Team Challenge: What Legacy Would You Leave on the Moon?

For the sixth (and final) year in a row Google is running its Google Lunar XPRIZE, an online competition that challenges students ages 8 to 17 to form a team of two to four members and design, create and program robots.

Circuit Cubes Announces Building Block Kits to Teach Circuit Operations

Circuit Cubes from Tenka Labs stack together to turn household items such as jars, cardboard tubes and old toys into powered objects that drive a motor, light an LED or do something else.

Latino Kindergarteners Start School 3 Months Behind in Math on Average

A recent report by research center Child Trends and its Hispanic Institute finds that Latino children’s math skills trail those of white children by three months at the start of kindergarten.

Anthony Johnson Brings 'Johnsonville' to Life

Great things can come from humble beginnings. Anthony Johnson, a former high school dropout, is a teacher of the year winner in his school district and the southwest region of North Carolina. He is also a finalist for state teacher of the year. At Isenberg Elementary School in Salisbury, NC, he has transformed his science and social studies classrooms into “Johnsonville,” a world where each student must find a job, pay the bills, pay mortgage and taxes, and learn by doing projects.

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