Extracurricular :: For technologists who do their homework

The purchase of a mobile student-computing device requires districtsto consider several factors, from warranty options to battery life.

HIGHLIGHTS

  • HALF OF RESPONDENTS SAY TOTAL COST OF OWNERSHIP IS THEIR MOST IMPORTANT CONSIDERATION
  • IDEAL BATTERY LIFE IS 8 HOURS, ENSURING THAT THE DEVICE WILL LAST THE SCHOOL DAY
  • MAJORITY OF RESPONDENTS SAY 5 POUNDS IS TOO HEAVY FOR A MOBILE COMPUTING DEVICE

How important is each of the following considerations when purchasing a mobilestudent-computing device?
Power consumption
Vendor reputation for innovation
Service options including self-service
Quality of vendor sales and support staff
Warranty
Initial Purchase Price
Total cost of ownership
Extracurricular

 

 

What is the ideal battery life fora mobile student-computingdevice?
Extracurricular

At what weight is a computingdevice too heavy for students?
Extracurricular

(Percentages may not total 100 due to rounding.)

—Data courtesy of Jeanne Hayes (The Hayes Connection)and Tom Greaves (The Greaves Group).

Read about the full report, "America's Digital Schools 2007: A Five-Year Forecast,"here.

Featured

  • Case Systems makerspace

    Case Systems Launches Line of K–12 Makerspace Installations

    Case Systems recently announced the launch of SALTO, a line of classroom fixtures and installations for K–12 learning spaces like STEM labs, art rooms, and makerspaces. The product line is designed to provide teachers with flexibility and adaptability, enabling them to shift between collaborative and individual learning environments.

  • stylized illustration of two children engaged in engineering activities, one using a tablet and the other assembling mechanical parts like gears and pulleys, set against a colorful background with abstract shapes

    Applications Open for DiscoverE STEM Grant Opportunities

    Discover Engineering is accepting applications for Engineers Week and Girl Day 2025, two grant opportunities dedicated to inspiring the next generation of innovators through experiential learning in the field of engineering.

  • Geometric illustration of colorful robotic toys with distinct features like heads, arms, wheels, and antennas on a light gradient background

    KinderLab Robotics Expands Curriculum to Serve Upper Elementary Students

    KinderLab Robotics has expanded its STEAM robotics offerings with a new curriculum to develop computational thinking and computer science skills for students in grades 3-5.

  • teacher and children working with a LEGO Education Science kit

    LEGO Education Debuts Science Kits for Hands-on Learning

    LEGO Education has announced a new learning solution to engage students in hands-on science learning. Available in three kits by grade band, LEGO Education Science provides 120-plus standards-aligned science lessons, teacher materials, and select LEGO bricks and hardware.