Sony Kicks Off Video Game Scholarship for Girls

In an effort to recruit more young women into the field of video game design and production, Sony Online Entertainment (SOE) has announced that applications are now being accepted for its third annual G.I.R.L. (Gamers in Real Life) Scholarship.

The scholarship provides the winner up to $10,000 toward tuition and other educational expenses at an accredited school of higher learning, and she will have the option of completing a 10-week internship at one of SOE's studios. Applicants must be female, currently enrolled, must not be expected to be graduated prior to spring 2011, and must be have a declared major in a field related to video game production. Approved majors include video game art, design, animation, production, programming, or visual effects.

"Our goal is to continue to encourage and reward women who share our commitment and passion for developing cutting edge online games for all demographic groups," said Laura Naviaux, SOE vice president of global sales and marketing.

Online applications are due Feb. 15, and the winner will be announced in May. More details about the scholarship, including rules for applying and required submissions, can be found at the SOE Web site.

About the Author

Scott Aronowitz is a freelance writer based in Las Vegas. He has covered the technology, advertising, and entertainment sectors for seven years. He can be reached here.

Featured

  • laptop with AI symbol on screen

    Google Launches Lightweight Gemma 3n, Expanding Emphasis on Edge AI

    Google DeepMind has officially launched Gemma 3n, the latest version of its lightweight generative AI model designed specifically for mobile and edge devices — a move that reinforces the company's focus on on-device computing.

  • The AI Show

    Register for Free to Attend the World's Greatest Show for All Things AI in EDU

    The AI Show @ ASU+GSV, held April 5–7, 2025, at the San Diego Convention Center, is a free event designed to help educators, students, and parents navigate AI's role in education. Featuring hands-on workshops, AI-powered networking, live demos from 125+ EdTech exhibitors, and keynote speakers like Colin Kaepernick and Stevie Van Zandt, the event offers practical insights into AI-driven teaching, learning, and career opportunities. Attendees will gain actionable strategies to integrate AI into classrooms while exploring innovations that promote equity, accessibility, and student success.

  • abstract pattern of cybersecurity, ai and cloud imagery

    Report Identifies Malicious Use of AI in Cloud-Based Cyber Threats

    A recent report from OpenAI identifies the misuse of artificial intelligence in cybercrime, social engineering, and influence operations, particularly those targeting or operating through cloud infrastructure. In "Disrupting Malicious Uses of AI: June 2025," the company outlines how threat actors are weaponizing large language models for malicious ends — and how OpenAI is pushing back.

  • laptop on a desk with its screen displaying numerous colorful educational app icons

    Survey Finds Majority of Schools Using 10 to 15 Educational Apps

    A new report points to the fragmented digital landscape of educational apps in use at schools and districts across the country.