Homework Gap Grant to Provide Mobile Hotspot Kits and LTE Service

Kajeet has launched its second-annual Homework Gap Grant program, which provides mobile hotspots to schools to distribute to students who may not have internet access at home.

This year's program will award 15 schools either a SmartSpot kit or a SmartBus package.

The Kajeet SmartSpot kits come with 10 individual devices and include up to 10 months of Kajeet Complete LTE service (up to the last day of the school year) at 500 MB per day per device. According to Kajeet, 500 MB seems to be adequate for most students. According to the company, "Kajeet will manage the data and device controls for customers."

Homework Gap Grant to Provide Mobile Hotspot Kits and LTE Service 

Alternately schools can choose the Kajeet SmartBus device with up to 10 months of Kajeet Custom service with up to 5 GB of data per month, with unused data carrying over from month to month. SmartBus, as its name implies, provides connectivity to students on their way to and from school.

The grant program is open to K–12 schools in the United States and Canada. Winners will be determined based on a variety of criteria, including need, technology plans and community involvement.

Applications for the 2018 Homework Gap Grant are due Aug. 10. Further details and an application form can be found at kajeet.net/homework-gap-grant.

About the Author

David Nagel is the former editorial director of 1105 Media's Education Group and editor-in-chief of THE Journal, STEAM Universe, and Spaces4Learning. A 30-year publishing veteran, Nagel has led or contributed to dozens of technology, art, marketing, media, and business publications.

He can be reached at [email protected]. You can also connect with him on LinkedIn at https://www.linkedin.com/in/davidrnagel/ .


Featured

  • Two figures, one male and one female, stand beside a transparent digital interface displaying AI symbols like neural networks, code, and a shield, against a clean blue gradient background.

    Microsoft-IDC Report Makes Business Case for Responsible AI

    A report commissioned by Microsoft and published last month by research firm IDC notes that 91% of organizations use AI tech and expect more than a 24% improvement in customer experience, business resilience, sustainability, and operational efficiency due to AI in 2024.

  • A child surrounded by glowing, fluid virtual patterns and holographic shapes, illuminated in a dark gradient environment of blue, purple, and pink.

    ClassVR Gets Expanded VR/AR Content Library

    Avantis Education has announced a new content library for its ClassVR virtual and augmented reality platform. Dubbed Eduverse+, the library features four content suites — EduverseAI, WildWorld, STEAM3D, and CareerHub — that can be tailored to suit a variety of educational levels.

  • stylized illustration of a modern laptop on a classroom desk, displaying a digital AI certification

    Partnership Brings AI Credentialing Product to Minecraft Education Platform

    Prodigy Learning and Minecraft Education have partnered to bring credentialing in AI skills to the Minecraft learning environment. "AI Ready Skills" is the third learning, assessment, and credentialing product from the two companies.

  • magnifying glass hovers high above a tablet, showing a zoomed-in view of binary code and digital circuits

    Evidence in Ed Tech: A Matter of Importance

    When evaluating which ed tech tools to adopt, evidence of impact is one of the most important factors to consider.