Minecraft EDU to Make iPad Debut

Minecraft: Education Edition is coming to the iPad platform in September. 

Minecraft: Education Edition is coming to the iPad platform in September.

The iOS version will share the features found in other versions, including the Update Aquatic package for underwater STEM activities and the Chemistry Resource Pack. It will include a touch interface that is "functionally equivalent to the standard control scheme for the game," according to Microsoft, which owns Minecraft.

At launch time, two features will not be available on iPad: Code Connection and Classroom Mode. However, according to Microsoft, those features will be coming soon. "Our goal is to always maintain feature-parity across Minecraft: Education Edition on all platforms; however, we occasionally make trade-offs in order to get new stuff in the hands of our customers more quickly."

Licensing will be handled through the Microsoft Store, third-party resellers and volume licensing agreements. Delivery of the software will happen through the Apple App Store. An Office 365 for Education account is required for deployment. A free trial version will also be available for teachers (maximum of 25 logins) and students (maximum of 10 logins).

The exact date of the iOS release has not yet been announced. A deployment guide and other iOS-specific resources are available on the Minecraft site. Teacher resources can be found here.

In other news, Microsoft also announced that the consumer edition of Minecraft can now function in Education mode with the flip of a switch. By going to the Cheats menu and selecting "Education," users can access the Chemistry Resource Pack, previously available only in the Education Edition. This functionality is available for Windows 10 and Xbox.

"Microsoft's education team is always looking for ways to help empower students and teachers, and Minecraft has proven to be a powerful way to teach skills today's students will need for future jobs," according to a Microsoft spokesperson. "With these updates, now educators and families are able to use Minecraft to engage students in STEM, inspire creative projects across subjects, and build important skills in collaboration, creativity and digital citizenship."

About the Author

David Nagel is the former editorial director of 1105 Media's Education Group and editor-in-chief of THE Journal, STEAM Universe, and Spaces4Learning. A 30-year publishing veteran, Nagel has led or contributed to dozens of technology, art, marketing, media, and business publications.

He can be reached at [email protected]. You can also connect with him on LinkedIn at https://www.linkedin.com/in/davidrnagel/ .


Featured

  • hand holding globe and environmental icons in front of a green background

    CoSN, SETDA, UDT Release Guidelines for Environmentally Responsible Technology Purchasing

    CoSN and SETDA, in partnership with IT and telecommunications solution provider UDT, recently released a set of Sustainability Procurement Guidelines designed to help K-12 school and district leaders, procurement officers, and technology directors make purchasing decisions that are both environmentally responsible and operationally effective.

  • woman holding a light bulb with computer laptop and notebook

    6 Ways to Energize STEM Classrooms

    How can schools make STEM exciting and relevant in preK-12 classrooms, without overwhelming teachers? Here are a few suggestions.

  • abstract generative AI technology

    Apple and Google Announce AI Deal to Bring Gemini Models to Siri

    Apple and Google have embarked on a multiyear partnership that will put Google's Gemini models and cloud technology at the core of the next generation of Apple Foundation Models, a move that could help Apple accelerate long-promised upgrades to Siri while handing Google a high-profile distribution win on the iPhone.

  • Red alert symbols and email icons floating in a dark digital space

    Report: Cyber Attackers Are Fully Embracing AI

    According to Google Cloud's 2026 Cybersecurity Forecast, AI will become standard for both cyber attackers and defenders, with threats expanding to virtualization systems, blockchain networks, and nation-state operations.