ISTE 2016

THE Journal's coverage of the 2016 conference of the International Society for Technology in Education, taking place in Denver.


ISTE Says Watch Out for Coding, Immersive Tech This School Year

The international association of teachers, administrators, ed tech specialists and other education stakeholders offers its top five predications for the 2017-2018 school year.

Kahoot! Adds $10 Million in Funding, Launches Mobile App

Kahoot!, the popular game-based learning platform, has added $10 million of funding to its series A financing round, the company said Wednesday. A group of new private investors from Norway, where Kahoot! is based, led this series A extension funding round, joining current investors Microsoft Ventures, Creandum and Northzone.

Fantasy Role-Playing Game Motivates Students to Rely on Each Other to Learn

Classcraft, an online educational role-playing game (RPG), is now being used in more than 75 countries and by 2 million students in the United States as a classroom management tool. The game aims to make classroom management fun for teachers and students by putting the latter in charge of their own learning and making them rely on one another.

Plagiarism Powerhouse Turnitin 'Revises' the Writing Process

Turnitin, a company typically known for catching plagiarism in students’ writing assignments, is refocusing its efforts on the needs of teachers with its newest formative writing tool, Revision Assistant.

Follett Introduces New Tool to Bridge Gap Between OERs, Content and Technology

Follett, a provider of education technology, services and content, this week is rolling out a new tool, Collections by Destiny, which will allow librarians, teachers and curriculum staff to share free or purchased resources across a district, schools or between users.

Pai Technology Unveils Coding Robot at ISTE

Pai Technology, a Chinese ed tech company with a Santa Monica, CA office, introduced at the ISTE 2017 conference its newest product, Augie, a robot that teaches kids to code and combines that with augmented reality.

XYZprinting Releases STEAM Curriculum and New Printers

At the ISTE (International Society for Technology in Education) conference this week, XYZprinting demoed a few 3D printers that can be used by individuals with varying 3D printing experience. In addition, the company made its Next Generation Science Standards-aligned STEAM curriculum widely available and kicked off a new educator ambassador program.

Wordly Wise i3000 Adds Quizlet Integration

EPS Instruction and Intervention, a division of School Specialty, has unveiled new editions of Wordly Wise for the 2017-2018 school year. Wordly Wise 3000 4th Edition is the print version of the vocabulary instruction program, and Wordly Wise i3000 is the digital version.

School Specialty Offers New Inclusive Physical Education Resources

School Specialty has recently added new resources to its Sportime featuring SPARK line of physical education equipment and curriculum. The new resources include the SPARK Inclusive PE Guidebook, Sportime Inclusive PE Starter Pack, Inclusive PE Specialty Workshop and Project IGNITE! online resources.

ISTE Participants Respond to Spike in Fake News Websites

In today’s Wild West media environment of falsehoods and competing claims, how can students separate fact from fiction and judge the credibility of online information for themselves? That was one of the key questions addressed during the ISTE conference in San Antonio this week.

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