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Features


'Soon We'll All Be Gamers'

Are games really a waste of time? For Jane McGonigal, the first person to earn a Ph.D. in the study of the effects of gaming, they're a crucial part of what makes us human — a crucial part that doesn't get the attention it deserves.

7 Best Practices for Building a Multimodal Online Elementary Curriculum

A course designer shares the process that her virtual school uses to decide how to teach STEAM and the humanities.

5 Essential Multimedia Skills Every Educator Must Master

In a national survey, we asked teachers, administrators and tech leaders to tell us how technology energizes their classrooms. Here are their top five answers.

5 Productivity Skills Every Educator Must Have

In a national survey, we asked teachers, administrators and tech leaders to tell us what it takes to make a 21st century classroom run smoothly. Here’s what they said.

Gamified Digital Learning Is Helping Students Meet the Challenge of CCSS

Here's how the free digital learning platform PowerMyLearning is helping students learn Common Core skills and prepare for online assessments — and how gamification is turbo-charging that process.

4 Best News and Current Events Apps for Students

Common Sense Media’s service Graphite, which offers independent ratings and reviews of learning apps and websites, has compiled this list of the best news and current events apps for students.

Using Online Learning To Support At-Risk Students

Windsor High School in Connecticut is using online learning to provide remediation for students at risk of not graduating on time and to support students with special needs.

What's Hot and What's Not in Ed Tech for 2015

Our panel of experts predicts what trends, devices and software will define educational technology in the coming year.

What Will the Learning Device of the Future Look Like?

We asked a young innovator, a futurist and the CEO of the One-to-One Institute to imagine what students will be using for learning one day. Here are their predictions, from the fantastical to the practical.

Creating the Technology Framework for Personalized Learning

To realize her vision of learning where students work in "makeries" and "collaboratories," the principal of a new school needed a BYOD program and an adaptable personalized learning platform.