Features


THE Journal's ISTE 2016 Conference Guide

This year's ISTE conference includes 1,164 sessions 625 companies. That's a lot of ground to cover in a mere four days! To help you make the most of your time at the show, we've rounded up this ISTE highlight tour for your visit.

Bringing 'Voice and Choice' to Students

As superintendent of Pennsylvania's Central York School District, Michael Snell is spearheading an effort to tailor the student experience through mass customized learning and an "ecosystem" that combines technology and in-person interaction while moving away from seat time as a measure of accomplishment.

Lifeliqe Creator Allows Educators to Create Their Own 3D Content for Free

Lifeliqe, a platform for interactive, educational 3D, virtual reality and augmented reality, today launched Lifeliqe Creator, a program that gives teachers the power to create and publish interactive presentations and e-books that integrate 3D models, rather than 2D images.

President Unveils New Initiatives During National Week of Making

President Obama has proclaimed this week a National Week of Making, unveiling a number of new initiatives, including a project involving more than 1,400 schools, almost 1 million students and all 50 of the United States.

New Report Looks to Data for Helping America's 1.3 Million Homeless Students

The number of homeless students in the United States has doubled since the 2006–2007 school year. New federal law that goes into effect with the new school year is designed to make it easier for those students to complete their education.

Your Guide to STEM and STEAM at This Year's ISTE Conference

STEM is at the top of the menu for this year's ISTE conference and exposition, taking place in Denver June 26-29. Three keynoters will hit the topics of STEM and STEAM from quite diverse directions.

Augmented and Virtual Reality: Where Is the Educational Value?

K-12 schools are beginning to see the educational value of virtual and augmented reality and are investing in these technologies even though price points are still aimed at higher-end markets.

The Great Wall of Collaboration

Two educators tell stories of how using a widescreen interactive learning system gets students excited about sharing their work with their classmates.

Report: Virtual Reality Shipments to Rocket up 2,400 Percent This Year

Shipments of virtual reality devices will expand by more than 2,400 percent this year according to a new forecast from International Data Corp.

4 Ways Schools Are Overcoming Flipped Learning Equity Challenges

These workarounds are supporting the flipped learning movement off campus and even when digital equity is sparse or non-existent.

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