More Schools Turn to Gaming for Math Education

##AUTHORSPLIT##<--->

Following up on our recent case study on gaming in math education, several schools have begun adopting Tabula Digita's DimensionM algebra and pre-algebra game-based learning system. The company reported that 75 schools in eight states have adopted the technology and brought video gaming into the classroom.

Tabula's DimensionM series incorporate algebra and pre-algebra lessons into a 3D environment in which players (students) carry out missions (lessons) in single-player or multi-player, tournament-style games.

"Prior to purchasing DimensionM, we had been actively researching interactive technology and virtual environments for teaching and learning in our schools; we are always striving to stay ahead of our students' needs," said Jill Hobson, director of instructional technology for Forsyth County Schools in Georgia. "What we found with the Tabula Digita products was very compelling. They truly allow us the opportunity to teach our students in a more intuitive and exciting manner. Students and teachers alike are totally engaged with these educational games."

Georgia was one of eight states with schools adopting gaming technologies for instructional purposes. The others included Florida, Kentucky, New Jersey, New York, Ohio, Texas, and Wyoming.

The software supports Mac OS X and Windows and is available in various license configurations from single-user to district-wide packages.

Read More:

READ MORE DAILY NEWS


About the author: David Nagel is the executive editor for 1105 Media's online education technology publications, including THE Journal and Campus Technology. He can be reached at [email protected].

Proposals for articles and tips for news stories, as well as questions and comments about this publication, should be submitted to David Nagel, executive editor, at [email protected].

About the Author

David Nagel is the former editorial director of 1105 Media's Education Group and editor-in-chief of THE Journal, STEAM Universe, and Spaces4Learning. A 30-year publishing veteran, Nagel has led or contributed to dozens of technology, art, marketing, media, and business publications.

He can be reached at [email protected]. You can also connect with him on LinkedIn at https://www.linkedin.com/in/davidrnagel/ .


Featured

  • toolbox featuring a circuit-like AI symbol and containing a screwdriver, wrench, and hammer

    Microsoft Launches AI Tools for Educators

    Microsoft has introduced a variety of AI tools aimed at helping educators develop personalized learning experiences for their students, create content more efficiently, and increase student engagement.

  • magnifying glass highlighting a human profile silhouette, set over a collage of framed icons including landscapes, charts, and education symbols

    New AI Detector Identifies AI-Generated Multimedia Content

    Amazon Web Services and DeepBrain AI have launched AI Detector, an enterprise-grade solution designed to identify and manage AI-generated content across multiple media types. The collaboration targets organizations in government, finance, media, law, and education sectors that need to validate content authenticity at scale.

  • AI toolbox containing a wrench, document icon, gears, and a network symbol

    Common Sense Media Releases Free AI Toolkit, AI Readiness & Implementation Guides

    Common Sense Media has developed an AI Toolkit for School Districts, available to educators free of charge, that provides guidelines and resources for implementing AI in education.

  • computer science classroom featuring a desktop setup with code on the screen, a large wall display with charts, and a labeled book on a clean desk

    McGraw Hill Expands CTE Offerings

    Education company McGraw Hill has announced a host of new career and technical education courses, designed to help learners gain professional, technical, and academic skills for workforce success.