PreK-12 Leads Electronic Learning Growth

##AUTHORSPLIT##<--->

In the United States, the demand for self-paced electronic learning products will hit $13.6 billion by the end of 2007 and will continue to grow at a compound annual growth rate (CAGR) of 22.01 percent over the next five years. This according to a new forecast from Ambient Insight detailed in report released this week entitled, "The U.S. Market for Self-paced eLearning Products and Services: 2007-2012 Forecast and Analysis."

According to the report, which revises a previous forecast from Ambient Insight, the preK-12 and higher education segments are among the top four fueling growth through 2012. PreK-12 ties for the top spot with non-profits/associations, both of which are expected to grow at a CAGR of about 41 percent through 2012. The higher education segment comes in behind the healthcare industry in the No. 4 slot at a five-year CAGR of about 23 percent.

According to the report, "The fastest growing buying segments are the prek-12, non-profit and association, and healthcare segments. The segments with the slowest demand are the most mature buying segments: federal government and corporate. The growth may have slowed in these segments, but the revenues are significant. For example, corporations will be the largest buyers through the forecast period."

The research covers six types of self-paced electronic learning products: IT packaged content, non-IT packaged content, custom content and technology services, learning platform hosting services, software tools, and installed learning platform technology. Of these, hosting services, custom content services, and non-IT packaged content are expected to grow the most, at 49.7 percent, 33.5 percent, and 21.9 percent, respectively.

Some other findings from the report include:

  • Demand for installed learning platforms is back on the rise in higher education and preK-12; and
  • Virtual student enrollments in the preK-12 and higher education are pushing the demand up for packaged content.

An executive summary of the report with further details and definitions of categories is available online at the link below. The full report runs $9,125 for an organizational site license.

Read More:

READ MORE DAILY NEWS


About the author: David Nagel is the executive editor for 1105 Media's online education technology publications, including THE Journal and Campus Technology. He can be reached at [email protected].

Proposals for articles and tips for news stories, as well as questions and comments about this publication, should be submitted to David Nagel, executive editor, at [email protected].

About the Author

David Nagel is the former editorial director of 1105 Media's Education Group and editor-in-chief of THE Journal, STEAM Universe, and Spaces4Learning. A 30-year publishing veteran, Nagel has led or contributed to dozens of technology, art, marketing, media, and business publications.

He can be reached at [email protected]. You can also connect with him on LinkedIn at https://www.linkedin.com/in/davidrnagel/ .


Featured

  • SXSW EDU

    3 Opportunities to Get Hands-on with AI at SXSW EDU 2025

    This March 3-6 in Austin, TX, the SXSW EDU Conference & Festival celebrates its 15th year of exploring the most critical issues in education and providing a forum for creativity, innovation, and expression.

  • glowing AI text box emerges from a keyboard on a desk, surrounded by floating padlocks, warning icons, and fragmented shields

    1 in 10 AI Prompts Could Expose Sensitive Data

    A recent study from data protection startup Harmonic Security found that nearly one in 10 prompts used by business users when interacting with generative AI tools may inadvertently disclose sensitive data.

  • futuristic VR goggles with blue LED accents, placed in front of a fantastical landscape featuring glowing hills, a shimmering river, and floating islands under a twilight sky

    Los Angeles Unified School District Adopts VR Learning Platform, Resources

    Los Angeles Unified School District (LAUSD) recently announced a partnership with Avantis Education to bring educational virtual and augmented reality (VR/AR) solution ClassVR to its students. A news release reports that the district has already deployed more than 16,000 ClassVR headsets as part of the Los Angeles Unified Instructional Technology Initiative.

  • A glowing crystal ball with a modern school building inside, surrounded by numerous holographic symbols including a gear, book, laptop, lightbulb, cloud icon, smartphone, and circuit pattern, on a gradient blue and white background.

    Ed Tech Wishes and Worries for 2025

    How will evolutions in education technology impact schools and districts in the coming year? Here's what the experts told us.