Publishers Partner To Integrate Digital Math with Textbook Curriculum

##AUTHORSPLIT##<--->

Textbook publisher Kendall Hunt has joined forces with online education publisher Learning.com to offer Aha!Math for Kendall Hunt, an online program designed to integrate digital learning content with KHP's existing elementary school math curricula.

Directly tied in with KHP's math courses for grades K through 5, Aha!Math includes exercises and games that students can access through any computer with Web access. Teachers can assign additional material on Aha!Math to supplement lessons currently being taught in class, and students can enhance their understanding and mastery of the material while having fun by accessing the program and playing the games on their own.

KHP will make the program available to schools that use its coursework beginning in fall 2009.

About the Author

Scott Aronowitz is a freelance writer based in Las Vegas. He has covered the technology, advertising, and entertainment sectors for seven years. He can be reached here.

Featured

  • Slooh Earth Science Quests

    New Slooh Earth Science Curriculum Features Live Orbital Satellite Feeds

    Robotic telescope platform and astronomy education provider Slooh has launched a new NGSS-aligned Earth Science curriculum for grades 5-9 designed for Earth science and career and technical education IT courses.

  • computer monitor with glowing digital data and graphs bursting out in an abstract, energetic explosion of lines and elements against a dark background

    New OpenAI Agent Turns ChatGPT into a Research Analyst

    OpenAI has unveiled a new "Deep Research" feature that enhances ChatGPT with the capabilities of a "research analyst" that automates time-consuming research by retrieving, analyzing, and synthesizing online information.

  • A young person sitting on a couch in a bright living room during the daytime, holding a tablet, with sunlight streaming through large windows and pastel-toned furniture.

    Balancing Screen Time and Student Wellness

    Student mental health is in crisis, and excessive screen time is a significant factor. Here are four ways to help students find and maintain a healthy balance with technology.

  • zSpace Imagine Learning Solution

    zSpace Debuts Headset-Free AR/VR System

    Immersive learning company zSpace has announced the zSpace Imagine Learning Solution, a headset-free AR/VR laptop system designed for elementary education. The all-in-one platform integrates hardware, software, and hands-on lessons to create dynamic learning experiences for young students.