While there’s still no crystal ball able to accurately predict what even the near future might look like, many schools are preparing to cover multiple bases in the fall.
The fragmented U.S. education system works in our favor by giving schools the opportunity to try different tools, technology and curricula to see what works and what doesn’t. We can use this data to inform how we instruct future generations of learners so that with each passing year, the educational experience gets better and better.
In the best of times, English learners can find themselves to be one to two years behind their peers. Add in learning loss due to the pandemic, and instructional time for ELs becomes even more critical.
- By Alejandra Estrada-Burt
The surge in distance learning during the COVID-19 pandemic is helping to drive staggering growth in the worldwide e-learning market.
In the last year, to help its community of students, families, teachers and staff through the pandemic, K-12 districts began offering new services. Those included contract tracing, remote counseling and more.
COVID-19 disrupted our lives and as learning went online we wondered how our students would cope, especially the girls who were anxious about math. Not all children thrived on remote learning, but it made a contribution, especially for those girls who were motivated to improve their math.
The U.S. Department of Education has released guidance on how ESSER and GEER relief funding may be spent.
Concerns about digital equity are on the rise among IT leaders in K–12 education. Nearly every respondent in a recent survey said he or she had heightened worries about students' home access to devices and the internet, to support remote learning.
The COVID-19 pandemic has exacerbated an already serious problem for families, in particular low-income families: access to structured summer programs.
Ed tech company BEGiN has acquired codeSpark. BEGIN is the maker of HOMER, a STEM learning system (for students age 0 to 6) focused on math, SEL and critical thinking. codeSpark is the producer of codeSpark Academy, a learn-to-code tool for students age 4 to 10.