Collaboration & Web 2.0


Promise Neighborhoods Program Accepting Applications for $18M in Grant Funds

The U.S. Department of Education Office of Elementary and Secondary Education is now accepting applications for the Promise Neighborhoods program, which will award up to $18 million to four or five winning applicants later this year. The deadline to apply for the grants is Sept. 27, 2022.

ED Hosting Webinars This Week for Full-Service Community Schools Grant Applicants

The U.S. Department of Education’s Office of Elementary and Secondary Education will host several webinars this week to provide guidance to local and state education agencies and community-based organizations interested in applying for the Full-Service Community Schools grant program, which will award up to $68 million to approximately 40 applicants later this year.

The Hustle-and-Grind Tech Entrepreneur Mindset is Not a Good Replacement for the Industrial Model of Education

The industrial model of education seems worth dismantling; but in the push to increase creativity and individual expression, Silicon Valley has replaced Detroit as the reference point for the workplace we are preparing students for: “move fast and break things,” “hustle and grind,” emphases on hyper-success, hyper-creativity, and hyper-performance. Neither model will suffice if we want to change the world for the better.

How To Start Using Google Add-Ons: Step By Step

To start using Google add-ons, district admins will need to set up add-ons and can then enable access for educators; admins need to have the Google Workspace for Education Plus edition or Teaching & Learning Upgrade assigned to each educator that they want to have access to add-ons, Google wrote on its blog announcing the launch. Here are step-by-step instructions for getting started with Google add-ons.

How an Educator’s Persistence Led to a Student Leadership Initiative & the Most Popular Minecraft Edu Game of All Time

When Felisa Ford and her instructional tech colleagues in Atlanta had trouble getting the district's teachers on board with using Minecraft: Education Edition, she created a student ambassador program to empower young Minecraft experts to coach other students and teachers, and it was so successful that Microsoft started a learning path for educators to sponsor their own local student ambassador programs. Then came Good Trouble.

How Better Communication with Parents, Students Boosts School Safety & Improves Incident Responses

An expert in school safety solutions explains that K-12 administrators must communicate openly and often with students, staff, and families as they prepare a thorough crisis-response plan — and better communication will enable schools to effectively execute preparation, response, and recovery — before, during and after an emergency.

Schmedlen, Mullin, Blackman, Clerkley, Vijiasingam, Terry, Crawford, & Hansen Take New Ed Tech Leadership Roles

People on the Move ed tech newsmakers include Gus Schmedlen at Texthelp; Jennifer Mullin at DreamBox Learning; Donna Blackman at Stride; Cheretta Clerkley at ISTE; Shiren Vijiasingam at Instructure; Shannon Terry and Kate Crawford at Safari Montage; and William Hansen at Building Hope.

Survey Shows Teachers See Play and Choice in Learning Methods As Key to Student Engagement

A recent survey of teachers by Kahoot reveals that educators see playful learning and student choice in learning methods as vital to helping boost student engagement and outcomes, according to a new report from the ed tech company.

Annual Camp Promethean Free Virtual Learning Event for Educators is Thursday

Ed tech provider Promethean will host its annual Camp Promethean virtual professional learning event on Thursday, July 14 from 9 a.m. to 8 p.m. EDT, and participation is free for educators, the company said in a news release.

Five Steps to Creating a Winning Esports Space At Any School

An esports expert shares five key steps to creating a school esports space for an engaged esports team and to ensure your program is successful at instilling social-emotional learning, technical skills and STEM skills in participating students.

Whitepapers