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Digital achievements-and-rewards system RedCritter has launched a new platform called CritterCoin where schools can build their own free system to implement Positive Behavioral Interventions and Supports with points, rewards in the form of digital coins and non-fungible tokens, and a school-specific rewards store.
07/25/2022
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K–12 workflow management provider Incident IQ has released an API-based integration for Identity Automation's RapidIdentity SSO solution used by hundreds of districts nationwide, according to a news release.
07/25/2022
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A computer science curriculum expert explains that social-emotional learning and computer science are a natural pair, and how incorporating SEL competencies into STEM lessons often creates a richer learning experience for students.
07/22/2022
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ERP technology provider Tyler Technologies today announced that through a new partnership with Infinite Campus, schools using Tyler’s student information solution will be transitioned to Infinite Campus’ SIS platform, and Infinite Campus clients will have access to Tyler’s ERP and student transportation solutions, according to a news release.
07/21/2022
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A literacy and intervention director at a California district with a serious literacy issue — only 16% of its 22,000 students in TK–12 were reading at or above grade level districtwide — explains how they used technology to overhaul the district's literacy professional development program and address access and equity problems.
07/21/2022
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United Educators, a member-owned insurance and risk management provider for K–12 schools and higher ed institutions, has partnered with suicide prevention nonprofit The Jed Foundation to offer a premium credit to schools that successfully complete a JED program that helps schools better support students’ mental health and well-being.
07/21/2022
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When Felisa Ford and her instructional tech colleagues in Atlanta had trouble getting the district's teachers on board with using Minecraft: Education Edition, she created a student ambassador program to empower young Minecraft experts to coach other students and teachers, and it was so successful that Microsoft started a learning path for educators to sponsor their own local student ambassador programs. Then came Good Trouble.
07/20/2022
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The Minecraft Student Ambassador Sponsor Program helps educators create a Minecraft Student Ambassador Program at their school or district, and helps prepare those young Minecraft experts to coach and assist students and teachers who are new to the game, so more classrooms can benefit from the game’s 700-plus “worlds” or lesson-based games.
07/20/2022
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Discovery Education recently unveiled a new Minecraft: Education Edition channel within its learning platform, which means that the wildly popular educational game is now supported within DE’s platform with instructional resources for using M:EE in the classroom, the companies said.
07/20/2022
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An expert in school safety solutions explains that K-12 administrators must communicate openly and often with students, staff, and families as they prepare a thorough crisis-response plan — and better communication will enable schools to effectively execute preparation, response, and recovery — before, during and after an emergency.
07/19/2022
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K–12 online tutoring platform FEV Tutor has been acquired by San Francisco-based private equity firm Alpine Investors, providing the resources for FEV Tutor to continue growing its product and its reach, according to a news release. Terms of the deal were not disclosed.
07/19/2022
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As K–12 educators and school leaders prepare for the start of the 2022–23 school year, unified communications provider ParentSquare has released a Back-to-School Checklist for Successful School-Home Communications, a free guide to help administrators and district communication leaders to revisit and improve their parent-home communications, according to a news release.
07/18/2022
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An expert viewpoint piece lays out the benefits of using the cloud to manage school processes and office business, and a roadmap to optimizing school business processes for K–12 school administrators.
07/18/2022
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A social-emotional learning specialist explains how any educator can begin teaching social-emotional learning in their classroom in four simple steps: planning to pause, practicing, tracking it, and finally, by talking about it.
07/18/2022
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People on the Move ed tech newsmakers include Gus Schmedlen at Texthelp; Jennifer Mullin at DreamBox Learning; Donna Blackman at Stride; Cheretta Clerkley at ISTE; Shiren Vijiasingam at Instructure; Shannon Terry and Kate Crawford at Safari Montage; and William Hansen at Building Hope.
07/18/2022
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Schools are far too bogged down in slow, inefficient processes for collecting payments from families for a multitude of student activities and needs, and these processes are ripe for true digitization — an expert in e-commerce payments explains four main benefits for schools of a payments revamp through digitization.
07/14/2022
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A recent survey of teachers by Kahoot reveals that educators see playful learning and student choice in learning methods as vital to helping boost student engagement and outcomes, according to a new report from the ed tech company.
07/14/2022
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Ed tech provider Turnitin has launched a new mobile app for its Gradescope assignment and grading platform that enables students to submit their assignments through any connected smartphone, the company announced this week, following a limited-access pilot in April.
07/14/2022