Infosec professionals are 10 percent less likely to report that their organization was the victim of a phishing attack in 2016 than in 2015, though that still means three-quarters of organizations were targeted and half of that same group said phishing attacks are on the rise, according to the latest State of the Phish report from Wombat Security Technologies.
The Federal Communications Commission sets aside $3.9 billion annually for E-rate funding, and with $200 million rolling over from 2016, school districts will have access to more than $4 billion in fiscal year 2017 for connectivity upgrades.
Mississippi Attorney General Jim Hood has filed suit against Google, Inc., over how the internet behemoth maintains and uses data collected from Mississippi public school students who have Google’s G Suite for Education accounts, the attorney general’s office said in a news release.
The Southern Regional Education Board, a nonprofit organization consisting of state legislators, educators and policymakers, has released a report detailing five actions states can take to bridge the computer science education gap and prepare young people for a future engaged in computers and information technology (IT).
More than 10 million students gained access to high-speed Internet at school last year, bringing the total to 34.9 million.
Network device maker NetGear has introduced two switches intended to help administrators support power over Ethernet (PoE+) devices in challenging locations.
- By Dian Schaffhauser
According to a new forecast from Gartner, worldwide IT spending will reach $3.5 trillion in 2017 — a 2.7 percent increase from the previous year. That growth rate, however, represents a slow down from earlier projections of 3 percent.
Education technologies are, by their nature, capricious. So it makes sense to consider what could drive innovation among classrooms for the new year. Our panel of K-12 experts weighs in.
- By Dian Schaffhauser
NASA’s Kennedy Space Center Visitor Complex has launched a suite of official virtual reality (VR) experiences, as well as a new, custom-designed Space Visor mobile virtual reality headset.
Virtual reality and robotics will become widely adopted in education in the next two to three years, and wearable devices are expected to become mainstream in the education space over the next four to five years, according to a recent report published by the New Media Consortium and the Consortium for School Networking.