Information Technology

Information, news and features for the education sector IT professionals


Report: Internet of Things Spending to Reach $1.29 Trillion by 2020

A new forecast from International Data Corp. estimates that the total worldwide spending on the Internet of Things will reach $1.29 trillion by 2020.

South Korean Company Maxst Unveils Two New AR Products at CES 2017

Maxst, a Seoul, South Korea-based augmented reality (AR) company, is introducing two new AR products Thursday at the International Consumer Electronics Show (CES) in Las Vegas, Jan. 5-8.

Web App Offers Data on North Carolina Schools

A nonprofit organization of parents who advocate for school choice in North Carolina has released NC Schools Around Me, a web-based application to help families in the state easily find education data on schools in their area.

High Schools Get Project Learning Lift from Project Managers

The Educational Foundation of the Project Management Institute has teamed up with the Partnership for 21st Century Learning to help increase awareness and use of project management and project-based learning, in an effort to help prepare students for college and careers.

Sprint Starts Filling in Digital Divide at 11 Schools

In October, Sprint and its foundation announced the 1Million Project, designed to address the digital divide and close the "homework gap." Now, the telecommunications company has said it would get the program started among 4,000 students in 11 cities starting in January.

Nominations Open for 2017 ISTE Awards

The International Society for Technology in Education (ISTE) announced today that nominations are open for its 2017 awards honoring exceptional educators and leaders who are leading the way to connected learning. Each year ISTE’s awards recognize individuals whose exemplary work provides a model for teaching, learning and leading in the digital age.

IXL Adds Recommendations System for Adaptive Learning Service

IXL's adaptive learning service has added a personalized recommendation feature that aims to guide students to resources for remediation as they work through math activities and want more practice.

Global Education Gamification Market to Grow 66.22% Through 2020

The global education gamification market is expected to grow at a compound annual growth rate of 66.22 percent from 2016 through 2020, according to a new report by Dublin-based market research firm Research and Markets.

Toys, Education Companies Invest $24 Million in Mobile Gaming Startup

A startup that builds interactive iPad games for its flagship gaming accessory that enables learners to “play beyond the screen” has received additional funding to bring some of its games to iPhones and introduce more character-driven content.

E-Learning Market Expected to Experience Major Growth Over Next Five Years

The e-learning market is predicted to experience significant global growth over the next five years, largely driven by advances in technology, evolving business needs and a number of emerging learning and development trends, according to Docebo’s newly released research report, “E-Learning Market Trends and Forecast 2017-2021.”

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