STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
A company that provides people with access to online telescopes wants to enable a million students this year to explore space from computers in their classrooms and homes.
The National Science Foundation awarded a $2.4 million grant for a program that aims to introduce black middle school girls to robotics and engineering and nurturing their interest through high school and beyond.
A company that sells scientific equipment has launched a set of training sessions specifically for new science teachers. The "New Teacher Academy," produced by Flinn Scientific, will introduce educators with three years or fewer of teaching experience to basics of science safety.
An organization that runs math competitions, develops math textbooks and curriculum, and runs math and language arts classes for students across the country in grades 2-12 is expanding a program that helps students develop problem-solving minds.
Physical computing with robots for young learners offers an engaging, collaborative, creative and standards-based approach to any makerspace program.
The AIAA Foundation is awarding grants of up to $500 per teacher for science, technology, engineering, the arts and mathematics (STEAM) education programs. The deadline for applications is at the end of the month.
As students return to in-person school in the fall, a science specialist explains how she’ll apply the lessons she learned during distance learning.
A $1.4 million grant is helping New Jersey Institute of Technology (NJIT) launch a STEM initiative that will expose high school students to forensic science as a pathway to higher education.
An AP chemistry teacher shares how he guides his students towards independent learning, no matter if they’re in the same room or not.
The deadline for the Innovative Technology Experiences for Students and Teachers (ITEST) grant program is just around the corner.