Virtualization


Survey: Augmented and Virtual Reality Yet to Gain Traction in K–12

Despite plenty of media attention and hype, augmented reality (AR) and virtual reality (VR) are technologies still on the outskirts in American classrooms, according to a recent survey by the nonprofit organization Project Tomorrow. Only five percent of teachers said they are using AR or VR in their classrooms, Project Tomorrow found in its annual Speak Up survey of more than 510,000 K–12 students, parents and educators.

Tech Allows Workers, Students to Augment Knowledge in the Real World

New location-aware “knowledge injections” on the cloud-based EON Reality Augmented Virtual Reality platform provide contextual knowledge in real time, helping users to facilitate a manufacturing, maintenance, repair or operation procedure, and more.

NASA and Texas Instruments Launch STEM-Related Virtual Scavenger Hunt

NASA and Texas Instruments (TI) today launched “The Search for STEMnauts,” a virtual scavenger hunt designed to ignite students’ interest in science, technology, engineering and math (STEM). Each week for the next six weeks, students in sixth through 12th grade will be challenged to solve space-related puzzles for a chance to unlock virtual reward points.

Speak to Go Allows Voice to Direct VR Experiences

A new web program by Google allows users to explore the world in virtual reality (VR) by just speaking the name of a place. Speak to Go is activated by a user’s voice.

Lifeliqe Piloting Mixed Reality on Microsoft HoloLens for Grade 6-12 Classrooms

Lifeliqe, a San Francisco-based visual learning platform incorporating virtual reality (VR), augmented reality (AR), mixed reality and interactive 3D, is piloting mixed reality educational scenarios for Microsoft HoloLens in grade 6-12 classrooms.

CloudReady Extends Life of PCs to Run Office 365 Education Edition

CloudReady, which Neverware developed in partnership with Microsoft, is intended to help districts run newer software and services on older machines, thereby extending their usage lives

3 Keys to Introducing Virtual Reality in E-Learning Courses

Virtual reality (VR) has found its way into the educational space, and by all indications, it’s here to stay. Since VR glasses can be obtained for as low as $10 apiece, cost is becoming less of an issue. Here are three guidelines toward introducing VR in e-learning courses.

Dell Expands Thin Client Lineup With Quad-Core Wyse 3040 Model

Dell has added a new model to its entry-level thin client series that enables light multi-tasking in a highly secure, easy to manage and space-efficient design.

3 Tips to Successfully Create Virtual Field Trips in Your Classroom

Here are three tips from an experienced teacher on successfully creating virtual field trips in the classroom.

Virtual Schools Market in North America Expected to Grow 13% per Year Through 2021

The virtual schools market in North America is expected to grow at a compound annual growth rate of almost 13 percent from 2017 to 2021, according to a new report by market research firm Technavio.

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