Virtualization


Leslie Fisher Thinks Augmented Reality First, Then VR in the Classroom

Leslie Fisher has turned her name and talents into her own successful ed tech consulting company. She will present at seven different sessions during the ISTE conference, June 25-28, in San Antonio, TX.

Q & A With Chad Lewis, Director of Technology, Tampa Preparatory School

Chad Lewis and his school, Tampa Preparatory School, have received a fair amount of attention lately. Lewis, the director of technology at the Florida private school, has transformed classrooms throughout his 670-student institution, which starts with sixth graders and goes up through 12th grade.

Mobile Classroom to Connect Thousands of Students to Killer Whales

Thousands of elementary students from across the United States are expected to travel virtually to Washington state’s Penrose Point and Lime Kiln Point state parks in May to see orcas and other aquatic life in their natural habitats through Journey to the Parks, a series of high-tech distance learning experiences.

New Google Earth Has Exciting Features for Teachers

Google has recently released a brand new version of Google Earth for both Chrome and Android. This new version has come with a slew of nifty features teachers can use for educational purposes with students in class.

Survey: Augmented and Virtual Reality Yet to Establish Foothold in K–12

Despite plenty of media attention and hype, augmented reality (AR) and virtual reality (VR) are technologies still on the outskirts in American classrooms, according to a recent survey by the nonprofit organization Project Tomorrow. Only five percent of teachers said they are using AR or VR in their classrooms, Project Tomorrow found in its annual Speak Up survey of more than 510,000 K–12 students, parents and educators.

NASA and Texas Instruments Launch STEM-Related Virtual Scavenger Hunt

NASA and Texas Instruments (TI) today launched “The Search for STEMnauts,” a virtual scavenger hunt designed to ignite students’ interest in science, technology, engineering and math (STEM). Each week for the next six weeks, students in sixth through 12th grade will be challenged to solve space-related puzzles for a chance to unlock virtual reward points.

Tech Allows Workers, Students to Augment Knowledge in the Real World

New location-aware “knowledge injections” on the cloud-based EON Reality Augmented Virtual Reality platform provide contextual knowledge in real time, helping users to facilitate a manufacturing, maintenance, repair or operation procedure, and more.

Speak to Go Allows Voice to Direct VR Experiences

A new web program by Google allows users to explore the world in virtual reality (VR) by just speaking the name of a place. Speak to Go is activated by a user’s voice.

Lifeliqe Piloting Mixed Reality on Microsoft HoloLens for Grade 6-12 Classrooms

Lifeliqe, a San Francisco-based visual learning platform incorporating virtual reality (VR), augmented reality (AR), mixed reality and interactive 3D, is piloting mixed reality educational scenarios for Microsoft HoloLens in grade 6-12 classrooms.

CloudReady Extends Life of PCs to Run Office 365 Education Edition

CloudReady, which Neverware developed in partnership with Microsoft, is intended to help districts run newer software and services on older machines, thereby extending their usage lives

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