Virtualization


Immersive Education: AR Comes of Age

For augmented reality to succeed in education, there's more required than just cool experiences.

ISTE Releases Program for Annual Summer Conference

The International Society for Technology in Education (ISTE) today released the program for the annual ISTE Conference & Expo in San Antonio, TX, June 25-28.

Immersive Education: VR Comes of Age

Despite all the headlines and conference coverage of virtual reality (VR) for education over the last year, the technology is still gaining speed — residing at that sweet spot in the hype cycle where, when you place headsets on people and gently guide them to turn around to gain a full view, they tend to gasp and say, "Oh, wow."

Allegheny PA Teachers Train to Use VR to Open World to Classrooms

Teachers in the Upper St. Clair School District in Allegheny County, PA, have been training with virtual reality (VR) tools this month, so they can eventually bring the world to their classrooms.

Iowa Elementary School Launches Virtual Reality Science Curriculum

In an effort to engage students in immersive learning, an Iowa elementary school within the Davenport Community School District has begun using Oculus Rift VR headsets and VR curriculum from VictoryVR in their science classes.

NASA's Kennedy Space Center Launches VR Experiences, Headset

NASA’s Kennedy Space Center Visitor Complex has launched a suite of official virtual reality (VR) experiences, as well as a new, custom-designed Space Visor mobile virtual reality headset.

Report: Wearable Devices Expected to Become Mainstream in Education in Next 4-5 Years

Virtual reality and robotics will become widely adopted in education in the next two to three years, and wearable devices are expected to become mainstream in the education space over the next four to five years, according to a recent report published by the New Media Consortium and the Consortium for School Networking.

Facebook Donating 500 Virtual Reality Kits to Arkansas Schools

Facebook is donating 500 virtual reality kits to Arkansas schools under a first-of-its-kind partnership between the social media company and the state, according to the Associated Press.

South Korean Company Maxst Unveils Two New AR Products at CES 2017

Maxst, a Seoul, South Korea-based augmented reality (AR) company, is introducing two new AR products Thursday at the International Consumer Electronics Show (CES) in Las Vegas, Jan. 5-8.

Global Education Gamification Market to Grow 66.22% Through 2020

The global education gamification market is expected to grow at a compound annual growth rate of 66.22 percent from 2016 through 2020, according to a new report by Dublin-based market research firm Research and Markets.

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