Computers in Education: A Brief History
        
        
        
        
		The history of computers in education has         been variously characterized as an "accidental revolution"         or "unthinking man and his thinking machines." Others have         said that the computer revolution has changed the adage that         "necessity is the mother of invention" to "in a computer         world, invention is the mother of necessity." However         characterized, it is clear that innovators in this field         have created some of the most provocative and stimulating         ideas in the history of education. What follows is a brief         chronological history of some of the more interesting ideas         and developments.
                  A CONFLUENCE OF CHANGES
                  Broadly speaking, the two major functions         of education are to transmit the culture, values and lessons         of the past to the current generation; and to prepare our         children for the world in which they will live. Preparing         children for the world in which they will live is becoming         more difficult than ever. In retrospect, there has been a         confluence of changes that have significantly impacted the         direction of modern education.
                  1. The Global Economy
                  Modern, high-speed computers and         telecommunications have facilitated the rapid movement of         financial resources, goods and services, and have created an         interdependence among the worldís economies. To         benefit from these markets, nations must be competitive, and         to be competitive they must have a well-educated work         force.
                  New, science-based, information         industries are emerging in which knowledge and human capital         are as important as industrial plants. Daniel Bell says a         major characteristic of these industries is that they derive         from work in theoretical science and are dependent on the         codification of theoretical knowledge. The significance of         this development is that if we choose to maintain our         current standard of living, our knowledge workers must         compete in an international market and must have a good         understanding of science.[1]
                  2. The Scientific Information         Explosion
                  We are experiencing a scientific         information explosion of unprecedented proportions. Today,         scientists and engineers use computers to access thousands         of rapidly growing data bases that store numbers, words,         maps, chemical and physical structures; and they search them         millions of times a year. The base of scientific knowledge         today is huge. It is estimated that it would take 22         centuries to read the annual biomedical research literature         or seven centuries to read a yearís chemical         literature.[2]
                  Not only is the volume of new information         large, but it is growing exponentially. Rapid changes in         many fields are making basic knowledge and skills obsolete.         Knowledge is continually being modified and basic concepts         and theories are being revised. New theories emerge as new         discoveries offer new ways of looking at the data.         Disciplines are merging and hyphenated sub-disciplines are         being formed.
                  Herbert Simon, Nobel Laureate, observed         that the developments in science and information processing         technologies have changed the meaning of the verb, "to         know." It used to mean "having information stored in         oneís memory." It now means the process of having         access to information and knowing how to use         it.[3] 
                  3. The Emergence of Cognitive         Science
                  There has been a major paradigm shift in         education from theories of "learning" to theories of         "cognition." Cognitive science approaches teaching and         learning in a different way. It addresses how the human, as         an information processor, functions and uses information.         Rather than focusing on teaching facts through expository         lectures or demonstrations, the emphasis is, instead, on         developing higher-order, thinking and problem-solving         skills.
                  The cognitive approach is important         because it recognizes human information processing strengths         and weaknesses, and the limits of human perception and         memory in coping with the information explosion. It focuses,         instead, on organizing information to fit human capacity,         and has changed the emphasis in education from learning to         thinking.[4,5]
                  4. New Educational         Demands
                  The launching of Sputnik, an unmanned         Soviet satellite, in 1957 stirred national interest in         educational reform. Thus began what has been called the         "golden age" of education. Major national efforts were made         to reform education.
                  While many of the problems in education         were not new, other new and different demands were changing         the basic structure of education. First, there was a change         in national philosophy from a position of making mass         education available to many to a challenge to provide         education for all. Second, we were preparing children for a         new type of society that did not yet exist.
                  Third, since people were now living         significantly longer, formal education could not end with a         high school or even a college degree. Itís estimated         that workers would have to prepare for two to three career         changes in their lifetime. Fourth, modern communications         such as radio, film, television and computers had created an         information-rich society. Schools were no longer the only         center of information, but had to compete for student         attention. Finally, the new emerging educational         technologies were to become an important catalyst for         rethinking education.
                  THE FIRST COMPUTERS
                  The history of the modern computer age is         a brief one. It has been about 50 years since the first         operational computer was put into use: the MARK 1 in 1944 at         Harvard and ENIAC in 1946 at the University of Pennsylvania.         Early use of computers in education was primarily found in         mathematics, science and engineering as a mathematical         problem-solving tool, replacing the slide rule and thus         permitting students to deal more directly with problems of a         type and size most likely to be encountered in the real         world.[6]
                  In 1959, at the University of Illinois,         Donald Bitier began PLATO, the first, large-scale project         for the use of computers in education. The several         thousand-terminal system served undergraduate education as         well as elementary school reading, a community college in         Urbana, and several campuses in Chicago.[7] Thus,         the era of computers in education is little more than 35         years old.[8]
                  The Early Pioneers
                  At Dartmouth, in 1963, John Kemeny and         Thomas Kurtz transformed the role of computers in education         from primarily a research activity to an academic one. They         did not like the idea that students had to stand in long         lines with punch cards for batch processing. So they adopted         the recently demonstrated concept of time-sharing that         allowed many students to interact directly with the         computer. The university developed the time-shared system         and expanded it into a regional computing center for         colleges and schools.[9] At the time, most programs         were written in machine language or FORTRAN. Kemeny and         Kurtz developed a new, easy-to-use language, called BASIC.         It spread rapidly and was used for the creation of         computer-based instructional materials for a wide variety of         subjects and for all levels of education.
                  Computer-Assisted         Instruction
                  In 1963, while at Stanford, Patrick         Suppes and Richard Atkinson established a program of         research and development on computer-assisted instruction in         mathematics and reading. They sought to free students from         the lock-step process of group-paced instruction and         developed individualized, instructional strategies that         allowed the learner to correct his responses through rapid         feedback. The self-paced programs allowed a student to take         an active role in the learning process. Mastery was obtained         through drill-and-practice.[10]
                  Micro Worlds
                  In the early seventies at MIT, Seymour         Papert set out to develop a new and different approach to         computers in education. He developed a programming language,         LOGO, to encourage rigorous thinking about         mathematics.
                  He wanted it to be accessible to children         and to be easy to express procedures for simple tasks like         many non-numerical problems familiar to children. He used it         to teach mathematics by teaching LOGO in a wide variety of         interesting "micro world" environments such as music and         physics. Papert insisted that we should not teach         mathematics, but should teach children to be mathematicians.         LOGO soon became the language of the elementary school         computer literacy movement.[11]
                  Later, Papert extended LOGO to work with         LEGO construction kits. The Constructivist approach viewed         learning as a reconstruction of knowledge. Papert asserted         that learning is more effective when the learner actually         constructs a meaningful product. In building computer-driven         LEGO constructions, the student learns to define a problem         and the tacit practical problem-solving skills needed to         solve it. Papert has tried to move education from "computer         literacy," an appreciation of computing, to "computer         fluency," the application of computers to solve real         problems.[12]
                  RAPID GROWTH OF COMPUTER-BASED         EDUCATION
                  In the late 1960s, in order to make         access to computers widely available, the National Science         Foundation (NSF) supported the development of 30 regional         computing networks, which included 300 institutions of         higher education and some secondary schools. By 1974, over         two million students used computers in their classes. In         1963, only 1% of the nationís secondary schools used         computers for instructional purposes. By 1975, 55% of the         schools had access and 23% were using computers primarily         for instruction.[13]
                  The Microcomputer
                  Initially, because computers were         expensive, educators purchased time-shared systems and         adopted procedures to ration or restrict usage to provide         access to as many people as possible given limited         resources. In 1975 a remarkable thing happened, the         economics that once favored large, time-shared systems         shifted to low-cost microcomputers and the personal computer         revolution began.
                  By the late seventies personal computers         were everywhere -- at the office, the schoolroom, the home,         and in laboratories and libraries. The computer was no         longer a luxury, but was now a necessity for many schools         and universities. Many universities required incoming         freshmen to own a computer. What began as a grassroots         revolution driven by students, teachers and parents, was now         a new educational imperative as important as having books         and libraries.
                  THE EFFECTIVENESS OF COMPUTER-BASED         EDUCATION
                  James Kulik at the University of Michigan         performed a meta-analysis on several hundred well-controlled         studies in a wide variety of fields at the elementary,         secondary, higher- and adult-education level. He found that         computer-based education could increase scores from 10 to 20         percentile points and reduce time necessary to achieve goals         by one-third. He found that computers improved class         performance by about one-half a standard deviation, less         than the one sigma difference that could be accomplished by         peer tutoring.[14] However, this analysis did not         include newer studies utilizing advanced technologies and         newer educational paradigms. But, this study did answer the         question: do computer-based technologies work? They most         certainly do. 
                  Intelligent Tutors
                  In the 1970s, researchers were looking         for new educational paradigms to take advantage of         breakthroughs in computer technology. It appeared that the         combination of artificial intelligence, cognitive science         and advanced technologies could dramatically improve         learning and problem solving. Intelligent CAI (ICAI) was one         such paradigm.
                  John Seely Brown developed SOPHIE (a         SOPHisticated Instructional Environment) as a new kind of         learning environment in which the computer-based instruction         system literally understands its subject domain and can use         its knowledge base to help the student debug and articulate         his own ideas and reasoning         strategies.[15]
                  John Anderson of Carnegie Mellon         University developed a theory of cognition (ACT) and         developed ICAI tutors in algebra, geometry and teaching         computer programming languages. Andersonís goal was         to achieve a one sigma difference in school performance.         Results show a one letter-grade improvement for all         students.[16]
                  Intelligent Tools
                  Another approach was to build the         intelligence into the tool. If educators were to raise the         entire level of educational performance, merely learning         faster or better would not be sufficient. Often the         difficulty in problem solving is not inherent in the nature         of the problem, but in the tools available to us.         Computer-aided design and computer-aided manufacturing in         engineering greatly empowered students to achieve what         professional engineers were able to accomplish using the         older methods. The aim was to build the intelligence into         the tool and let students focus on problem-solving and         reasoning.
                  In another example of computer-aided         performance, Wallace Feurzeig of BBN developed an algebra         workbench that has the intelligence to solve algebra         problems as directed by the student. The purpose was to         create a rich exploratory environment and introduce         intelligent aids and computer tools to shift the focus of         instruction away from manipulative skills, something the         computer d'es well, to an emphasis on qualitative reasoning         and problem solving. [17]
                  NEW TECHNOLOGY-BASED         EDUCATION
                  Doing better is not the same as doing         better things. Increasingly, many concepts and ideas cannot         be taught without the aid of technology to represent and         manipulate them. As a tool, high-speed computers         revolutionized the representation and manipulation of         information. Computers became the new instruments for         extending our senses and intuition. Computer models,         simulations and other symbolic representations provided an         environment for the vicarious learning necessary to build         human intuition. Modern science has, after all, outstripped         sensory experience. The new world of science was about         abstractions and complexity. Andrea DiSessa says the trick         is not to turn experiences into abstractions with a         computer, but to turn abstractions, like the laws of         physics, into experiences.[18]
                  New visual metaphors are needed to         express abstract, dynamic, non-linear concepts. For example,         it is recognized that nature is full of something called         "deterministic chaos" or physical systems that obey         deterministic laws at one level, but behave unpredictably at         another. Weather patterns, turbulence in air currents, or         the flow of liquids are examples of phenomena that cannot be         easily represented without computer techniques.
                  Mathematicians and scientists, as another         example, found that traditional Euclidean geometry was not         adequate to represent many concepts in nature. Fractal         geometry was created to provide mathematical descriptions of         irregular and complicated phenomena such as the shapes of         mountains and clouds and how galaxies were distributed in         the universe. Computer graphics are necessary to represent         the various fractal forms.
                  Integrating new important developments         such as theories of fractals, chaos and complexity into the         curriculum traditionally takes about 20 to 30 years. Eugene         Stanley at Boston University has attempted to create a new         model for combining scientific research and education with         the aim of shortening the long lead time for incorporating         new concepts into the educational process.
                  Stanley and an international group of         researchers, who are conducting research on chaos and         fractal geometry in science, have created models for         graduate students on a supercomputer. With the aid of these         students, they have created lessons that can be downloaded         for use on smaller RISC machines for undergraduate         education. Computer networks are being used to deliver the         models and concepts into high schools. Thus, new theories         and concepts are being introduced at all levels of education         in a coherent and articulated manner and are made available         through a hierarchical, computer network.         [19]
                  MANAGEMENT OF         COMPLEXITY
                  The increased complexity in science         exceeds human capability. Marshall McLuhan says we are         witnessing a revolution that is totally new and is changing         the very nature of human perception and experience. He says         the computer and television have literally moved us into the         world of pattern recognition and out of the world of mere         data collection. [20]
                  Humans have difficulty in handling         problems that involve large quantities of data or have many         interrelated structures. Today, information overload is a         fact of life and while it is not possible to meaningfully         eliminate complexity, it is possible to manage         it.
                  1. Symbol Systems
                  New symbol systems have enabled         scientists and mathematicians to make dramatic         breakthroughs. The use of Arabic numerals instead of Roman         numerals greatly changed mathematics. The computer         spreadsheet in business is another such invention. The         computer d'es not need a spreadsheet to operate, it is a         mental model to facilitate human-machine interaction. Such         techniques as symbolic, iconic, visual and functional         programming are being applied in new problem-solving         approaches for ease of representation and         manipulation.
                  2. Visualization
                  Computer graphics and visualization         techniques are used to overcome complexity and the limits of         the written word. It is said that computer visualization not         only changes how we see phenomena, but also how we think         about them. It is believed that it restructures a problem         and shifts more work to our perceptual systems thus freeing         the brain for higher levels of analysis and synthesis and         thus approaches the speed of thought. The computer         restructures the problem so that it may more easily be         processed by the human visual and perception systems (see         photo, right). [21]
                  Biologists used to depend on the         microscope and dissection to examine an organism. Today,         they gain understanding by using a supercomputer to         visualize and animate dynamic processes in developmental and         microbiology. Students observe complex biological patterns         as they develop. These dynamic, complex concepts are         extremely difficult to portray using words, equations,         graphs or static pictures.
                  3. Virtual Reality
                  Spurred by the advent of digital video         systems and robotics, virtual reality is emerging as a new         computational paradigm for creating mediated experiences.         The learner interacts with electronically generated         artificial environments as if they were real and develops         experiential knowledge.
                  Hypothetical environments permit the         learner to see the behavior of objects as they approach the         speed of light or let them take a vicarious trip through the         human circulatory system. The aim is to create a deeper,         intuitive understanding of phenomena that lie outside human         perception. It provides a direct, non-verbal way to         communicate scientific information.
                  DISTANT EDUCATION
                  Many universities are pursuing virtual         degree programs, offering classes via the Internet. They         utilize its two-way digital video features to allow students         with personal computers and teachers to interact,         one-on-one, or in classes that may be many miles         apart.
                  Universities such as the University of         Maryland and Duke University are offering Masters degree         programs entirely through the Internet. Education is now a         flexitime, flexiplace activity.
                  Workers in many industries require a new         and different type of training. Education and training, as         conventionally practiced, fail to provide many individuals         with the level of understanding and skills to be productive         contributors in a world of fast-changing technology, says         Barbara Means of SRI International. She is experimenting         with the concept of distant mentoring as an alternative         instructional tool that can bridge the gap between concepts         stressed in formal education and the competencies required         by the workplace. She has developed mentoring and advisory         systems for use in high-technology industries.         [22]
                  2. Learning-on-Demand
                  Gerhard Fischer of the University of         Colorado is developing knowledge-based environments to         support learning-on-demand. As job content changes rapidly         in the new science-based information world, new pedagogies         are needed to upgrade oneís knowledge and to develop         skills that answer current and immediate problems on the         job. [23]
                  3. Organizational         Learning
                  The recent explosion of use of intranet         facilities in the work environment has created a new         awareness of the need for organizational learning. In         complex work environments, workers must work collaboratively         with other people and must also utilize the specialized         knowledge of others in order to do their jobs. New         organizational infrastructures are being formed to greatly         enhance and extend what any single individual or         organization can accomplish.
                  In the future, continuing education will         require more than just additional courses. Learning and work         are becoming indistinguishable. A new role for education         will be to broadly gather information from distributed         sources and provide it, on-demand, to individuals and         organizations as they require it.
                  THE SUPERCOMPUTER AND         TELECOMMUNICATIONS
                  In the 1980s, supercomputers appeared on         the scene. Supercomputers permitted the solution of         previously intractable problems and the discovery of new         phenomena. The merging of powerful computers with         high-bandwidth communication networks made it possible,         through distributed technologies, to allow global access to         knowledge and information anywhere in the world.
                  This has greatly expanded access to         information and increased the speed with which ideas are         disseminated. It produces a new form of knowledge, an         "infosphere," based on the interaction of people,         information, technology and new social organizations. This         evolving infrastructure will inevitably lead to a major         restructuring of education.
                  In 1984, NSF established five         supercomputer centers and connected them with a         high-bandwidth backbone so that computers could talk to         computers. In 1985, NSF built a national network, NSFNET, to         make large systems available to all colleges and         universities for research and education. It now links over         1,500 networks and well over 100,000 computers and over one         million users all over the world. [24]
                  There is now a government-wide effort to         dramatically expand the U.S. portion of the Internet. The         aim is to interconnect the nationís educational         infrastructure to its knowledge and information centers.         Elementary and high schools, colleges and universities will         be linked to research centers and laboratories so that all         may share access to digital libraries, databases and diverse         scientific instruments. [25]
                  PROJECT-ORIENTED         EDUCATION
                  In about 1987, Robert Tinker and his         staff at TERC helped develop the National Geographics         KidsNet: a new, innovative way to bring inquiry-based         learning to elementary school children. These students         perform experiments on such topics as acid rain and water         quality. They gather data; analyze trends and patterns on         topics of current scientific, social and geographic         interest; and communicate with each other and with         practicing scientists using electronic mail. They send the         results of their local experiments to be combined with         national and international results.
                  There were several significant instances         in which the childrenís tests led to the discovery         that school drinking water and air pollution standards were         not being met. In 1991, KidsNet units were used in more than         6,000 classrooms in 72 countries. More than 90% of teachers         using KidsNet reported that it significantly increased         studentsí interest in science, and that their classes         spent almost twice the amount of time on science than they         otherwise did. [26]
                  In another network activity, Tinker         created a Global Laboratory Network. Low-cost devices for         measuring ozone, soil moisture and ultraviolet radiation         were developed to measure the effects of global warming.         Students collected and analyzed data and shared it with the         other 80 sites in 30 countries. It has grown to 3,500         schools in 61 countries. In 1991, students ranging in age         from 11-18 years, from six continents, measured air and soil         temperatures, precipitation, bird and insect presence and         the stage of plant growth thus linking meteorological,         physical and biology observations to a major seasonal event         and creating a "snapshot" of the planet.[27]         Buckminster Fuller had earlier named such a global device,         created to describe a holistic phenomena, as a         "macroscope."
                  The significance of these projects are         numerous. These networks are examples of project-oriented         science education. It permits all students, regardless of         their grade level or academic preparation, to participate in         experiments that pertain to real scientific problems of         social significance. Students create maps displaying a         holistic phenomenon drawn from a mosaic of local         measurements. It engages scientists and encourages them to         communicate with students and direct them to information         sources not readily available in the classroom. It permits         teachers to act as consultants rather than lecturers. Thus,         computers and telecommunications create a global classroom         and a new alternative infrastructure for education with a         social significance.
                  CONCLUSION
                  The economy, science, technology and         education are highly interrelated. Science-driven         innovations create new industries and new jobs. Technology         increases productivity but requires a more highly skilled         work force with a broader education and a greater         familiarity with the tools and theories of science.         Competitiveness depends not only on the discovery of new         innovations, but the speed at which that knowledge is         transmitted through our educational systems to create highly         skilled workers who can apply their knowledge.
                  The information explosion has greatly         increased our understanding of the world about us. However,         the growth and exploitation of information rests not only         upon the ability of scientists to produce new knowledge, but         also upon societyís capacity to absorb and use it.         Therefore the real limits of scientific growth may well be         manís limited ability to absorb new         information.
                  Modern science and mathematics are not         widely taught in our schools and colleges because it is         believed to be too difficult, too expensive or too esoteric.         But if we are to be internationally competitive, we must         find a way to provide all our students with access to the         new intellectual tools of modern science. Global networks         can deliver these tools and resources to every classroom,         workplace or home.
                  Research shows that educational         technology, when properly applied, can provide an effective         means for learning. However, the new intellectual         technologies offer new and better ways to expand human         capacity, multiply human reasoning, and compensate for human         limitations. Powerful technologies are now available to         significantly augment the skills that are necessary to         convert data into information and transform information into         knowledge.
                  The world of education has changed from         an orderly world of disciplines and courses to an infosphere         in which communication technologies are increasingly         important. While education is changing, it is not changing         fast enough. It is clear that in the future we will see a         major restructuring of our social, industrial and         educational institutions, and an increased reliance on         computers and telecommunications for work and         education.
                  However, the driving question for         education in the 21st century will be that posed by Herbert         Simon on what it means "to know." Is it what we have in our         heads or how well we are skilled to explore the         infosphere?
                                      
                                    
Andrew Molnar is a 21-year member         of T.H.E.ís Editorial Board. He received his         doctorate in Psychology at the University of Maryland. From         1966 to 1970 Molnar directed programs in higher education         research and coordinated the educational technology programs         at the U.S. Department of Education. From 1970 to 1995, he         was the Program Director for Applications of Advanced         Technologies Program in science education at the National         Science Foundation.
                                    
                                    
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