Houghton Mifflin Harcourt Debuts Game-Based Study App
        
        
        
        Houghton Mifflin Harcourt (HMH) has launched StudyPop,  a new iOS app designed to turn studying into a game.
Academic content for the app comes from the company's  curricula for science, social studies, literature, reading and mathematics.  Designed for two or more players, the app asks one player to hold up a device  displaying a word or concept while other players give hints. The app can be  used to challenge students in class or parents can play with their children at  home.
"The StudyPop app contains seven to 20 subject areas  within each grade level (3-12) and each subject includes 20 or more study words  or concepts," according to a news release. "Players tilt the iOS  device forward when the other players guess the answer correctly, or backward  when they want to skip a word or concept. Each game lasts 60 seconds and a list  of words, along with their definitions, is provided at the conclusion of the  game."
"Research shows that there are strong links between  creative play and learning development," said Mary Cullinane, chief  content officer at Houghton Mifflin Harcourt, in a prepared statement. "StudyPop  utilizes these links to build an effective way for students to connect with  their educational materials through digital media. Parents and teachers can  also engage with their students' learning in a fun, game-based way, whether  they are in the classroom or on a family road trip."
        
        
        
        
        
        
        
        
        
        
        
        
            
        
        
                
                    About the Author
                    
                
                    
                    Joshua Bolkan is contributing editor for Campus Technology, THE Journal and STEAM Universe. He can be reached at [email protected].