Online Guide Helps Students Learn How to Create Immersive Media

Online Guide Helps Students Learn How to Create Immersive Media 

When the New York Times Magazine launched its free virtual reality app, "The Displaced," which could be viewed on a smartphone inserted into a low-cost cardboard headset, it opened possibilities for educators on bringing immersive experiences to their students.

Less than a year later Digital Promise Global teamed up with Oculus VR for Good, a unit within Facebook's VR headset division, to provide 360-degree production equipment to American high schools for helping students produce their own videos on topics that mattered to them. The result was a "360 Filmmakers Challenge," a competition that was repeated this year. Winning videos in 2017 covered human trafficking, Bay Area gentrification and helping each other through "blue" times. (While Digital Promise focuses on education in the United States, Digital Promise Global, a separate non-profit, generally tackles initiatives that are worldwide in scope.)

Now the two organizations have produced a free online guide that covers tools and resources to help students undertake 360-degree production. Among the topics: how to identify the "big ideas" worth exploring and personalize them; how to do 360-degree recording and handle pre-production, production and post-production; and how to share the film "with the world" and assess its impact. There's also an educator resource on integrating video production into the curriculum.

Online Guide Helps Students Learn How to Create Immersive Media 

"Our hope is that youth and educators everywhere can benefit from this open resource to dive into immersive storytelling as one of many pathways to becoming creators and changemakers," wrote Chelsea Whaite, a program director for Digital Promise Global, in a blog article about the guide.

The "360 Filmmakers Challenge Production Guide" is available on the Digital Promise Global website.

About the Author

Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.

Featured

  • Google Classroom tools

    Google Announces Classroom Updates, New Tools for Chromebooks

    Google has introduced a variety of features across its products for education, announced recently at the 2025 BETT ed tech event in London. Among the additions are enhancements to Google Classroom and new tools for Chromebooks, "designed to help address the diverse needs of students around the world," Google said in a blog post.

  • futuristic AI interface with glowing data streams and abstract neural network patterns

    OpenAI Launches Its Largest AI Model Yet

    OpenAI has introduced GPT-4.5, its largest AI model to date, code-named Orion. The model, trained with more computing power and data than any previous OpenAI release, is available as a research preview to select users.

  • group of elementary school students designing video games on computers in a modern classroom with a teacher, depicted in a geometric and abstract style

    Using Video Game Design to Teach Literacy Skills

    The Max Schoenfeld School, a public school in the Bronx serving one of the poorest communities in the nation, is taking an innovative approach to improving student literacy.

  • A glowing crystal ball with a modern school building inside, surrounded by numerous holographic symbols including a gear, book, laptop, lightbulb, cloud icon, smartphone, and circuit pattern, on a gradient blue and white background.

    Ed Tech Wishes and Worries for 2025

    How will evolutions in education technology impact schools and districts in the coming year? Here's what the experts told us.