21st Century Teaching & Learning Resources


3D Printer Maker, PD Provider Partner on Training, Microbadging

The PD Learning Network, which provides online professional development to K-12 educators, is partnering with 3D printer maker Dremel to provide both training and certification of completion to teachers who want to become proficient in the technology.

PowerSchool Enhances Google Apps Integration

PowerSchool has updated its learning management system, PowerSchool Learning, to improve its single sign-on integration with Google Apps for Education.

BrainPOP Offers Free Trial Version of Voters Ed

BrainPOP, a provider of digital educational content, has partnered with educational gaming company, Second Avenue Learning, to offer a free trial version of Voters Ed.

New Device Can Turn a TV Into a Whiteboard

Incorporating touch technology, a new device can turn any flat-screen television or monitor into an interactive whiteboard.

Edsby Intros Learning Analytics

Edsby, a cloud-based engagement and data aggregation for K-12 school districts, has introduced real-time learning analytics.

Age of Learning Debuts Elementary School Resources

Age of Learning has launched ABCmouse for Schools, a digital learning resources for grades preK-2, at this week's ISTE conference.

SIS/LMS Firm Augments Integration with Google Classroom

An education technology company that supplements Google's toolset for teachers and students has expanded its integration with the larger company's school software.

Samsung, Pearson Partner on Literacy Lab

Samsung and Pearson have partnered to offer the Samsung Literacy Lab, which combines Samsung Chromebooks or tablets with Pearson's iLit literacy program and a one-day professional development program.

Pearson Launches aimswebPlus, Schoolnet 18

Pearson has introduced aimswebPlus, a formative assessment, data management and reporting system for grades K-8.

The Possibilities for VR to Transport Students Appeal to Teachers

In a recent survey more than 9 in 10 teachers (93 percent) said they believe the use of VR would "excite" their students, and 8 in 10 (83 percent) say it might improve learning outcomes.

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