21st Century Teaching & Learning Resources


Wearable Technology Expected to Flourish in Classrooms

Classroom wearable technology in the United States is expected to grow at a compound annual growth rate of nearly 46 percent over the next four years, according to a recent report released by Research and Markets, a Dublin, Ireland-based market research firm.

Tablet Market Slides Worldwide, Though Detachables See Continued Growth

Worldwide tablet shipments slumped 14.7 percent during the first quarter of 2016, according to preliminary data released Thursday by IDC, a market research firm. Shipments of Apple tablets dropped 18.8 percent in Q1 2016.

Global Smartphone Growth Flattens Out, Chinese Vendors on the Rise

Worldwide smartphone shipments leveled off during the first quarter of 2016, marking the smallest year-over-year growth on record, according to preliminary data released today by IDC.

Truenorthlogic Introduces New App to Track PD Attendance

Truenorthlogic has launched a new mobile attendance app that’s designed to save K-12 teachers in professional development time and paperwork.

Updated Smart kapp iQ Has All-in-One Capability

Smart Technologies has introduced the latest version of its Smart kapp iQ display board, this one with software built into the interactive display so that users have no need for an external computer.

Course Hero Launches Mobile Study App

Course Hero has launched a new Android app featuring crowdsourced study resources for students.

Technology's Role in Closing the Achievement Gap

A Q&A with Philip D. Lanoue, Ph.D., superintendent, Clarke County School District, Athens, GA.

FuelEd Partners with LTS for Game Based Learning Integration

Fuel Education (FuelEd) has partnered with LTS Education Systems to integrate LTS's adaptive, game-based supplemental learning system, Stride, into FuelEd's PEAK personalized learning platform.

OnCourse Debuts Cloud Based LMS

OnCourse Systems for Education, a provider of web-based tools for education, has introduced a new learning management system for K-12 schools.

Virtual and Augmented Reality Poised for Explosive Growth

Virtual and augmented reality are often touted as the next big thing in education. How big? Not nearly as big as textbooks, but heading toward the billion-dollar mark inside of 10 years.

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