21st Century Teaching & Learning Resources


Toys, Education Companies Invest $24 Million in Mobile Gaming Startup

A startup that builds interactive iPad games for its flagship gaming accessory that enables learners to “play beyond the screen” has received additional funding to bring some of its games to iPhones and introduce more character-driven content.

Epson Unveils Projector with Longer Lamp Life, Increased Color Brightness

Epson today introduced the PowerLite 975W projector, which boasts of 10,000-hour lamp life in Bright Mode and three times color brightness compared to competing models. Designed for K–12 classrooms, the projector delivers vivid, widescreen images and can easily connect to multiple devices wirelessly at once.

Global Document Camera for Classroom Market to Increase Over 11 Percent Through 2020

The global document camera for smart classrooms market is expected to grow at a compound annual growth rate (CAGR) of more than 11 percent from 2016 through 2020, according to a recent report by Technavio, a London-based tech market research firm.

Report: Tech-Savvy K–12 Teachers Will Survive the Age of Automation

While artificial intelligence continues to automate operations across industries like accounting, law and healthcare, machines are unlikely to replace teachers any time soon, according to research from the Clayton Christensen Institute for Disruptive Innovation.

SABIER Makes OER Work in K–12 Classrooms: A Conversation with Dan McGuire

In this week’s blogpost we explore the Minnesota Partnership for Collaborative Curriculum, a group of Minnesota educators dedicated to creating and disseminating quality, OER-based curriculum. And we have a Q&A with the founder of SABIER, a nonprofit that provides support services to schools who are adopting OER-based courseware, like that produced by the MPCC.

Number of International Students Studying STEM in U.S. Jumps 10 Percent

The number of international students studying STEM subjects in the United States grew 10.1 percent from November 2015 to November 2016, according to a recent study published by U.S. Immigration and Customs Enforcement (ICE), a federal law enforcement agency.

Cartoon Network Launches STEAM Advisory Board

Amidst Computer Science Education Week events, one of Fast Company’s Most Innovative Companies of 2016 – and a favorite TV channel for many K–12 students – Cartoon Network has assembled an advisory board of academic and industry experts to help shape its STEAM education efforts.

WYNC Teen Radio Show Releases Audio Journalism Curriculum

Radio Rookies, a Peabody Award-winning show created by teens for teens on WYNC public radio, has released a new curriculum for teachers looking to teach audio journalists.

Coeur d'Alene School District Selects Tech from Pasco to Help Students Achieve Scientific Literacy

Coeur d’Alene Public Schools (CDPS) in Idaho has selected wireless technology and software from ed tech company Pasco to help all students in grades 6 through 8 to achieve scientific literacy.

E-Learning Market Expected to Experience Major Growth Over Next Five Years

The e-learning market is predicted to experience significant global growth over the next five years, largely driven by advances in technology, evolving business needs and a number of emerging learning and development trends, according to Docebo’s newly released research report, “E-Learning Market Trends and Forecast 2017-2021.”

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