The makerspace isn't just a fixed space where kids come and go to complete busywork. It's an extension of a well-established approach to educating students that has applications and deep implications across disciplines.
Long touted as promising ed tech tools, virtual and augmented reality are finally making a real impact on teaching and learning.
A new survey of more than 1,000 parents of students aged 17 or younger found that technology is viewed largely in a positive light, at least when it's used in schools as part of a child's education.
Artificial intelligence could have a profound impact on learning, but it also raises key questions.
- By Dennis Pierce, Alice Hathaway
A new move by the New Mexico Public Education Department will give school districts in that state 15 more days to prepare for statewide PARCC exams and deliver student test scores before the end of the school year.
- By Dian Schaffhauser
LEGO Education has introduced a new coding kit for early learners. Dubbed Coding Express, the system is designed to build "foundational coding and transferable skills, including collaboration and problem solving, for the earliest of learners through activities that introduce concepts of sequencing, looping and more." It includes a Teacher Guide and lesson plans.
Some schools invest in technology but never find the right way to teach with it. Here, a school library specialist shares how she turned teachers and students from skeptics into evangelists.
- By Susan Sclafani
Kahoot has released an update to its popular quiz/trivia game platform. The new version adds a spreadsheet importer and several UI enhancements.
Ed tech company Abre.io has released three new apps as part of its education management platform, including one designed to help build IEP and 504 plans.
Educational game company Kahoot is launching a new certification program for teachers designed to help them use Kahoot in their classrooms more effectively. Kahoot is a popular competitive quiz game that's available free for educators.