Virtual reality (VR) has found its way into the educational space, and by all indications, it’s here to stay. Since VR glasses can be obtained for as low as $10 apiece, cost is becoming less of an issue. Here are three guidelines toward introducing VR in e-learning courses.
The average school day in Finland lasts five hours, and the average school year lasts 640 hours compared to 900 to 1,000 hours in the United States. Yet the country's students consistently outperform many other countries in PISA rankings, including the United States.
- By Dian Schaffhauser
Math teachers and others who are attending the National Council of Supervisors in Mathematics (NCSM) annual conference April 3-5 or the National Council of Teachers of Mathematics (NCTM) annual conference April 5-8 can see Casio's new fx-CG500 graphic calculator in action.
Mobile learning is the top priority for K–12 IT leaders, according to the fifth annual K–12 IT Leadership Survey published by the Consortium for School Networking (CoSN). It’s the first time mobile learning ranked as the highest priority in the survey.
A trio of tech entrepreneurs have launched Codeverse, the world’s first “hackable” classroom, studio and vertically integrated technology platform designed to teach children ages 6 to 12 the skill of coding. The studio is scheduled to open in Chicago in July.
Texas-based ed tech company Lightspeed Systems has released Web Filter 3: Longhorn, a new version of its content filter for schools. The upgrade offers new features to facilitate user identification, activity reporting and safe web browsing, as well as hundreds of other enhancements.
Five years from now K–12 classrooms will look dramatically different than they do today because of the four trends identified in this week’s blog post. You can take that prediction to the bank!
- By Cathie Norris, Elliot Soloway
The virtual schools market in North America is expected to grow at a compound annual growth rate of 12.82 percent during the period 2017-2021, according to a new report.
AcademicWorks, a scholarship management company for K–12, higher education, foundations and grant-making institutions, has been acquired by Blackbaud, a cloud software company powering social causes.
In the city that has been leading the fight to slow climate change, students will soon spend class time using an augmented reality (AR) game to figure out how to reduce greenhouse gas emissions.