21st Century Teaching & Learning Resources


Creative Problem Solving Should Be Emphasized More in Schools

Nearly all, 85 percent, of educators and policymakers in the United States, say they think creative problem solving is a very important skill for students to learn in school, according to a new survey. At the same time, 84 percent of educators and and 68 percent of policymakers surveyed said that there is not enough emphasis on creative problem solving in American education.

New Smart InkScan App Turns Pen-and-Paper Notes into Digital Ink

Smart Technologies today introduced Smart InkScan, a mobile app that converts handwritten artifacts into a digital file that can be edited and shared. The app, currently available for iOS devices, allows users to take a photo of notes from any medium — paper, whiteboard, napkin, etc. — and then push the digitized content directly to a Smart Board with I.Q.

What Was That Math Student Thinking? Cornell Prof Aims to Find out

Researchers at Cornell University are working on software that will help math teachers understand what their students were thinking that led them to finding incorrect answers.

IoT Has Arrived (Just Not in the Way You Expected)

Forget about sensors everywhere. The Internet of Things is really about networked devices making our lives easier.

NSF Grant to Cover Master Degrees in STEM Teaching and Bonuses

The $2.8 million from the National Science Foundation will cover tuition and fees for teachers working in middle and high schools to earn their master of education degrees with an emphasis on science, technology, engineering and math; they'll also receive a $10,000 annual stipend for four years afterwards to train other teachers in schools serving populations of students who are under-represented in the STEM fields.

NGSS Expands Science Peer Review Panel

Three-hundred people applied for the jobs. Those chosen will join a group of 38 other educators on the panel. Over half have identified engineering as an area of content experience, a high-need area for the focus of the Science panel's work, and about half of the new peer reviewers have spent more than a decade as classroom teachers.

Report: Profit Motive Pervades Online Charter Schools and Blended Programs

A new report from the Network for Public Education offered little good news about virtual and blended education in K–12. "Online Learning: What Every Parent Should Know," is less of a guide for parents than an indictment of the profit motive behind online learning.

Why Game-Based Learning Works for This Math Teacher

When Giulia Bini introduced the use of a video game in her high school calculus class, she saw a 100 percent pass rate on testing about limits compared to 80 percent in the previous year; plus, grades rose by 10 percent. The game she used, Variant: Limits by Triseum, places players on an imaginary planet. To rescue the planet from "imminent doom," they help "Equa," the main character, solve a series of increasingly tough calculus problems.

Harvard, Florida State, MIT Research to Tackle Young Child Reading

The work will encompass multiple streams: use of brain research; development of diagnostic tools and interventions to help young children before they fail; and build-up of capacity among educators, parents, other caregivers and policymakers to understand personalized learning and its instructional strategies.

MERLOT Updated for Better Searchability

MERLOT, the granddaddy of open educational resources developed by the California State University system, has entered its third decade of operation with a new facelift. The project, as always, provides a gateway to OER. But with its newest release, search functionality has been expanded and coding has been done using responsive web design to make it mobile device-friendly.

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