Spending on augmented and virtual reality will nearly double in 2018, according to a new forecast, growing from $9.1 billion in 2017 to $17.8 billion next year.
zSpace, a provider of augmented reality tools for education, has partnered with Mimbus to offer vocational and technical students a new way to practice welding techniques.
Among the topics: how to identify the "big ideas" worth exploring and personalize them; how to do 360-degree recording and handle pre-production, production and post-production; and how to share the film "with the world" and assess its impact. There's also an educator resource on integrating video production into the curriculum.
Global shipments of augmented reality and virtual reality headsets will hit 13.7 million units this year as they ride a compound annual growth rate of 56.1 percent on their way to 81.2 million shipments in 2021, according to a new forecast.
Visible Body, producer of human anatomy apps, has added augmented reality functionality to its Human Anatomy Atlas app.
Once again this school year, schools will be ramping up robotics programs and opening more makerspaces, according to the latest report from the New Media Consortium and the Consortium for School Networking.
2.1 million augmented reality (AR) and virtual reality headsets shipped in the second quarter of 2017, a 25.5 percent increase compared to the same period of 2016, according to a new report from International Data Corp. (IDC).
The Arkansas Department of Education and Facebook are expanding an existing partnership to bring VR education to all of the state’s public high schools.
A charter school in Indianapolis that educates students in recovery with drug and alcohol addictions has turned to virtual reality curriculum to keep their kids engaged in science.
The Boxfish 360 can continuously record 5K-UDH video or time-lapse photos for up to three hours, helping take away some of the time-pressure associated with filming underwater.