AR/VR/Metaverse


$10,000 Awarded to Advance VR at ‘Geographically Isolated’ Maine School

East Grand School in Danforth, ME has received a $10,000 grant to integrate virtual reality (VR) into history, biology and other curricula.

Report: VR and AR to Double Each Year Through 2021

This year the United States will lead spending in the category at $3.2 billion, followed by Asia/Pacific excluding Japan (APeJ) at $3 billion and Western Europe at $2 billion.

Microsoft Debuts Budget-Friendly Acer and HP Mixed Reality Headsets

Microsoft finally introduced two mixed reality (MR) branded headsets (in developer editions) this week in the Microsoft Store.

Creators of Second Life Open Sansar Social VR Platform to the Public

Sansar empowers individuals, communities, schools, studios, corporations, brands and others to easily create, share and ultimately sell immersive 3D social experiences for consumers to enjoy on HTC Vive, Oculus Rift and Windows PCs, according to the company Linden Labs, which also created Second Life.

Social VR Platform AltspaceVR Says Goodbye

With around 35,000 active monthly users, AltspaceVR is shutting down due to financial difficulty.

Mira Debuts Augmented Reality Headset for iPhone, iPad at $99

Designed to be a headset for the masses, startup company Mira’s new Prism headset for iOS aims to be an affordable option for individuals with an iPhone or iPad to experience augmented reality.

Report: Top 5 Vendors in Global AR Education Market

Market research firm Technavio has identified the top five vendors in the global augmented reality (AR) in education market. The companies are EON Reality, DAQRI, GAMOOZ, Magic Leap and QuiverVision.

Nonprofit Mouse Launching STEM Courses, Teaching New Tech Skills

Mouse, a New York-based nonprofit, is launching a handful of STEM courses this fall, aimed at teaching students new skills based on cutting edge technology.

zSpace Expands CTE Offerings with Auto Training Program

zSpace, a Silicon Valley-based mixed reality education company, unveiled at ISTE new additions to its career and technology education (CTE) applications. The interactive GTA Virtual Automotive Training courses use zSpace’s mixed reality environment to give students hands-on experience with all the essentials of auto mechanics.

Veative Launches Educational VR Headset with Interactive Controller

VR Learn currently offers more than 500 content modules in biology, chemistry, physics and math. The company expects to bring the number of available modules to 700 by mid-2017 and 1,100 by the end of the year.

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