Digital Promise announced a partnership with the United Nations SDG Action Campaign and Oculus to launch the MY World 360° project. The new goal: to support youth worldwide in creating immersive media that shares their perspectives on how to advance the UN's 17 Sustainable Development Goals.
- By Dian Schaffhauser
When Tampa Preparatory School launched decided to turn a closet into a virtual reality lab, they had no idea how far their students would run with the tools....
This summer, 16 institutions across K-12 and higher education will receive furniture, design, installation and on-site training for a new active learning classroom, thanks to Steelcase Education's fourth annual Active Learning Center Grant. Valued at about $67,000 per classroom, the grant "supports active learning strategies in classrooms where teachers are already striving to implement related practices by installing a learning space with furniture designed to encourage student engagement and success," according to a news announcement.
Augmented and virtual reality headsets will see a compound annual growth rate of 52.5 percent through 2022 despite a lackluster year in 2017, according to a new forecast from International Data Corp. In 2017 the market saw a decline, largely because of reduced shipments of screenless V.R. viewers, which in turn was a result of vendors ceasing to bundle the viewers with smartphones. Following last year's poor showing, however, I.D.C. predicts strong growth this year, with shipments surging to 12.4 million units on a 48.5 percent C.A.G.R.
A new whitepaper from personalized learning nonprofit KnowledgeWorks explores how wearables, augmented reality and virtual reality could play out in education. Vignettes drill into how educators could use these technologies in and out of the classroom to add "digital depth" to physical reality to increase student engagement, enhance the personalization of learning, help people understand others' experiences and perspectives, generate greater levels of self-awareness and foster critical thinking.
- By Dian Schaffhauser
Nintendo plans to release the highly anticipated Labo for Switch gaming systems April 20. Today at an event in San Francisco, the company revealed a unique component that adds a new dimension of invention and node-based coding to the mixed-reality system — Toy-Con Garage.
Montour Elementary School's latest makerspace, the first of its kind powered by Lego Education, wasn't the school's first advanced, hands-on learning lab, and it won't be its last.
Epson has debuted seven new models in its new PowerLite L-Series of laser projectors for education. The forthcoming Epson PowerLite L615U, L610U, L510U, L400U, L610W, L500W and L610 offer resolutions reaching WUXGA and brightness ratings of up to 6,000 lumens.
Crestron has introduced the next generation of its AirMedia wireless presentation technology. AirMedia 2.0 allows users to connect their smart devices and laptops to a room display, regardless of operating system, from anywhere in a classroom space.
A kindergarten teacher pairs his research-based curriculum with 3D animals to teach and delight his kindergartners.
- By Greg Smedley-Warren