AV & Presentation


Teachers Turn to Gaming for Online Privacy Lessons

This form of gaming blends fact and fiction to immerse players in an interactive world that responds to their decisions and actions.

Virtual Reality Check

Long touted as promising ed tech tools, virtual and augmented reality are finally making a real impact on teaching and learning.

3 Ways to Introduce AR into the Classroom

Some schools invest in technology but never find the right way to teach with it. Here, a school library specialist shares how she turned teachers and students from skeptics into evangelists.

A Tale of Two Maker Cities: What One Silicon Valley City Learned from a Trip to Pittsburgh

Over the last few years, I've watched from afar as Pittsburgh's Remake Learning initiative has blossomed into a resource-rich network. Its 533-member organizations are striving to inspire and equip the next generation of innovators, problem-solvers and critical thinkers through hands-on, relevant learning.

Acer STEAM Lab Makeover Contest Entries Due This Month

The application period for Acer's STEAM Lab Makeover contest is coming to a close in a few weeks. The contest will award a mixed-reality technology package to one school.

Access to Power a Limiting Factor for Classroom Device Use

A report being released this week finds that a sizable chunk of educators do not have access to enough outlets or charging stations to support the devices used in their classrooms.

Microsoft Launches Mixed Reality Grant Program

Microsoft today formally launched a new grant program aimed at bringing mixed reality to schools and libraries. Applications are due in two weeks.

Research: People Remember Information Better Through VR

A new study from the University of Maryland found that people recall information better when it is presented to them in a virtual environment, as opposed to a desktop computer.

VR Interface Lets Students Explore Civil Engineering

An open immersive virtual reality interface for pre-university and first-year students allows them to explore engineering disciplines, such as structural or hydraulics, as part of engaging their interest in STEM careers.

VR Ed Company Targets Low-Cost Oculus Go for Science Units

VictoryVR, a company that creates virtual reality curriculum for grades 5–12, will be making its science content available for the Oculus Go beginning this summer.

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