COpilot now offers video-powered PD through Edthena. Educators can use the platform to upload videos of their classroom instruction and then share those videos with coaches who can give timestamped comments categorized as questions, suggestions, strengths and notes.
With around 35,000 active monthly users, AltspaceVR is shutting down due to financial difficulty.
Sansar empowers individuals, communities, schools, studios, corporations, brands and others to easily create, share and ultimately sell immersive 3D social experiences for consumers to enjoy on HTC Vive, Oculus Rift and Windows PCs, according to the company Linden Labs, which also created Second Life.
Los Angeles math teacher and tutor Huzefa Kapadia has created eight catchy music videos that explain fundamental and sometimes complicated math concepts, such as permutations and combinations, slope intercepts and the quadratic formula.
With the new purchase, the Copperas Cove Independent School District in Fort Hood, TX will have a total 380 Boxlight interactive projectors for its 11 schools and 8,200 students to use during class time.
Sixty-five percent of educators expressed confidence in using digital technology in their classrooms, a 7 percent increase over last year, according to a recent survey by Houghton Mifflin Harcourt.
Millennials say they’re watching more videos and spending more time on social media, but they are not necessarily decreasing their attention to other media. However, a recent study states that younger internet users, the so-called Generation Z (ages 13 to 17), are moving away from text-based content online, as well as television, while increasing their time with video and social media.
Mouse, a New York-based nonprofit, is launching a handful of STEM courses this fall, aimed at teaching students new skills based on cutting edge technology.
The third annual Maker Faire San Diego, Oct. 7-8, in Balboa Park, is now open for entries. This family friendly, two-day event, 10 a.m.-6 p.m., welcomes a variety of diverse, out-of-the-box ideas from makers, inventors, tinkerers, do-it-yourselfers and hackers.
Girls from all over the United States and the world are competing in the Technovation Challenge, a global effort by STEM education nonprofit Iridescent, which has invited girls ages 10-18 to learn and apply technology to try to solve problems in their communities. This year, 11,000 girls worked in teams of one to five to build mobile applications and address the United Nations Sustainable Development Goals, which include quality education and poverty elimination.