Generation Global is relaunching in the United States, providing educators and students with a free forum to explore global cultural differences through dialogue.
More than 46,000 students worldwide are expected to build robots and STEM skills during the FIRST Tech Challenge, “Velocity Vortex,” which kicked off Sept. 10 and continues through 2017.
Natalie Hampton, a 16-year-old from Sherman Oaks, CA, has created “Sit With Us,” a free mobile app that allows students to become “ambassadors” and privately invite other kids to join them in the cafeteria or lunchroom.
Digital publisher Shmoop has launched ShmoopYou, an academic network designed to engage students in school as they get help from peers.
TeacherPlanBook has recently launched, aiming to replace the antiquated paper scheduler with a modern-day tool that allows educators to collaborate online.
Web-based classroom management tool Chalkup has been redesigned with a simplified interface and enhancements for students and teachers. Chalkup provides chat, messaging, discussion boards and other social tools as an alternative to more structured learning management and collaboration systems.
- By Dian Schaffhauser
Safe social media use is the No. 1 cybersecurity challenge for employees, according to the latest report from Wombat Security Technologies on security awareness issues in enterprise organizations.
Edmodo, a social network for schools, has rolled out a collection of updates focused on communication, collaboration and resource sharing and discovery ahead of the beginning of the 2016-2017 school year.
Teachers are less stressed about the Common Core or about teacher accountability requirements this year than they were last year, according to this year's Houghton Mifflin Harcourt Educator Confidence Report.
- By Dian Schaffhauser
A couple of the ingredients that made ISTE 2016 unique were what the conference called “Poster” and “Playground.” Poster was an area of the Colorado Convention Center where teachers demonstrated technologies they’ve successfully used in the classroom. Playground featured hands-on workshops with educators and students exploring everything from mobile learning and games to virtual reality and the maker movement.