Digital Media


Report: Worldwide Tablet Shipments Will Decline This Year, Rebound in 2018

Worldwide tablet shipments are expected to decline by 12 percent for the rest of 2016, rounding out the year at 182.3 million shipments, according to a new forecast from the International Data Corporation (IDC) Worldwide Quarterly Tablet Tracker.

Teachers Say Tech Makes Learning More Fun, Students Say it Helps Them Learn

A recent survey conducted by Quizlet, an online learning tool provider, finds that most teachers say technology makes learning more fun, while students say it helps them learn.

Iowa District to Use $54K Google Grant for VR Hardware

Council Bluffs Community School District has received a $54,500 grant from Google to purchase 28 virtual reality kits with 15 headsets each, in an effort to boost student engagement and diversify instruction.

U.S. Dept. of Ed Tells Schools To Carry Out Research on Educational Technology: Really?

In this week’s blogpost, we examine a new proclamation from the U.S. Department of Education’s Office of Educational Technology: in addition to everything else educators already do, educators should now carry out rapid cycles of scientifically valid, classroom-based research. Piling more and more onto the backs of K–12 educators can’t be a strategy for effectively moving K–12 public education into the digital age.

Boxlight Introduces ProColor Interactive Flat Panel Displays

Boxlight today unveiled its ProColor Series 1 interactive flat panel displays. These displays include Android OS, offering an instant digital whiteboard plus integrated browser.

New Documentary Explores Impact of Mobile Devices on Teens' Lives

A new documentary explores the impacts smartphones and other mobile devices are having on teenagers and their social, emotional and psychological lives. “Screenagers: Growing Up in the Digital Age” examines the impact of screen technology on kids and offers parents practical solutions that can work.

South Dakota College Students Use Pokemon Go to Teach STEM to Fourth Graders

Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, engineering and math (STEM) concepts to elementary school kids? The popular Pokémon Go characters are part of a project at Dakota State University (DSU) in Madison, SD. Juniors in a technology in education class used the smartphone-based augmented reality game late last month to teach local fourth graders concepts such as photosynthesis, gravity and the transformation of electricity.

Maryland Middle Schools Incorporate Digital Citizenship Curriculum

Montgomery County Public Schools, the largest school district in Maryland, has incorporated digital citizenship education into the middle school curriculum, thanks to a partnership with Common Sense Education.

New National Council on Digital Convergence Forms, Releases 'State of the Industry' Report

A new National Council on Digital Convergence has formed, and it includes a cross-section of K–12 administrators from urban, suburban and rural school districts from across the Midwest and East Coast. The 10-member council, sponsored by the Denver-based ed tech company Modern Teacher, is also planning to release a “State of the Industry Report on Digital Convergence” in the very near future.

Report: Flipped Classroom Market in North America to Grow 35% Over Next 4 Years

The flipped classroom market in North America is expected to grow at a compound annual growth rate of 35 percent between 2016 and 2020, according to a new report by market research firm Technavio.

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