Digital Media


South Dakota College Students Use Pokemon Go to Teach STEM to Fourth Graders

Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, engineering and math (STEM) concepts to elementary school kids? The popular Pokémon Go characters are part of a project at Dakota State University (DSU) in Madison, SD. Juniors in a technology in education class used the smartphone-based augmented reality game late last month to teach local fourth graders concepts such as photosynthesis, gravity and the transformation of electricity.

Maryland Middle Schools Incorporate Digital Citizenship Curriculum

Montgomery County Public Schools, the largest school district in Maryland, has incorporated digital citizenship education into the middle school curriculum, thanks to a partnership with Common Sense Education.

New National Council on Digital Convergence Forms, Releases 'State of the Industry' Report

A new National Council on Digital Convergence has formed, and it includes a cross-section of K–12 administrators from urban, suburban and rural school districts from across the Midwest and East Coast. The 10-member council, sponsored by the Denver-based ed tech company Modern Teacher, is also planning to release a “State of the Industry Report on Digital Convergence” in the very near future.

Report: Flipped Classroom Market in North America to Grow 35% Over Next 4 Years

The flipped classroom market in North America is expected to grow at a compound annual growth rate of 35 percent between 2016 and 2020, according to a new report by market research firm Technavio.

Survey: Parents Struggle with 'Tech Shaming' and Need Roadmap to Navigate Usage

A new survey reveals that an overwhelming majority of parents (92 percent) say they need a roadmap to help navigate tech usage on a day-to-day basis. The survey, released by kids’ cable TV network Sprout, also finds that there’s a common feeling of “tech shaming” among parents, with 59 percent saying they feel judged by other parents over their kids’ screen time.

Global Classroom Display Market Expected to Grow 30% by 2020

The global classroom displays market is expected to grow at a compound annual growth rate of 30.04 percent during the period 2016-2020, according to a new report by Dublin-based firm Research and Markets.

PBS Kids Launches Tablet with Educational Content and Parental Controls

PBS Kids is launching its first tablet — the Playtime Pad. Produced by electronics company Ematic, the 16 GB children’s tablet is designed to provide a one-stop destination for PBS Kids’ educational content, with more than 25 games and 120 video clips and music videos pre-loaded, along with more than 100 hours of video on the PBS Kids video app.

Camtasia Adds 'Professional-Grade' Video Features

Video creation platform Camtasia has been updated with new features designed to enable instructors to make their videos more professional looking.

Teachers, Parents, Students Want More Digital Learning Materials

A new report from Deloitte found that 90 percent of students use digital learning materials at home, while 88 percent of parents and 84 percent of teachers want more at-home digital content to supplement what is being taught in the classroom.

K–12’s Curricular Transition from Atoms to Bits is a Work in Progress

While the book publishing, music publishing and video publishing industries have transitioned successfully from atoms to bits, not so for K-12. Indeed, in K-12 it is early – and confusing – days in transitioning from atom-based textbooks to bit-based digital curricula.

THE News Update

Sign up for our newsletter.

I agree to this site's Privacy Policy.

Whitepapers