Forget about hunting down just the right educational game for your students. Let them use the games they already love — Minecraft, World of Warcraft and Call of Duty — and then untangle how those can be fit into the learning goals you have for them. Figuring out how to do that as a teacher is the focus of a new course at Penn State.
The top 6 technologies that are either under development or already in use in the flipped learning environment, as seen by our education professionals
California's North Coast Region School Districts are adopting digital courses focused on agricultural science at 16 area high schools and two community colleges in an effort to help students explore career interests and aspirations.
A Virginia teacher uses video conferencing to share the personal story of his parents with middle school students on multiple campuses.
Apex Learning has unveiled a new set of comprehensive courses ready to debut for the 2016-2017 school year.
Edgenuity has launched the Course Customization tool, a product that allows teachers to add remove and reorder content in Edgenuity courses to further personalize the learning experience for individual students.
Digital curriculum provider Cengage Learning has struck an agreement with another education technology company to use the latter's coding labs inside a series of new programming courses.
The winner of the fourth annual Edgenuity video contest received a $5,000 technology grant.
Shmoop, a provider of test prep and online courses, has launched two new computer science courses with more on the way.
Fox Valley Technical College, the International Union of Operating Engineers Local 139, the McFarland School District and K12 have partnered to launch Destinations Career Academy of Wisconsin, an online high school focused on career and technical education, the state's first such school.