A new report examines barriers to the implementation of blended learning and solutions districts have found to work around them.
The University of California Office of the President has granted A-G approval for 34 of Edgenuity's online courses.
Michael F. Ruffini, a professor of educational technology at Bloomsburg University of Pennsylvania, provides an explanation of the flipped classroom and its alternative, which offers the best of the flipped class and traditional face-to-face instruction, the face/flip.
A start-up company with an online application that allows people to create and publish interactive courses recently held a "Code for Education" night in its home town of San Francisco.
Pluralsight, a company that provides online training for professionals in technology and creatie fields, has added a new coding course to its kids' library, Teaching Kids: Basic HTML Part 1.
Instructure has launched a series of MOOCs that use Minecraft to help K-12 teachers implement gamification in the classroom.
Roadtrip Nation and Hobsons will team up to create a self-directed digital program, tailored for different grade levels, to help students in school districts with high student-to-counselor ratios.
Sibling's Blended Schools Network will make the first unit of each of its online courses available through Gooru, a free online tool for personalized learning.
Beginning August 16, every classroom in South Carolina will be able to view the rings of Saturn or the Orion Nebula via a vintage telescope at the South Carolina State Museum in Columbia, SC.
Odysseyware has converted its 60 most popular online courses to HTML5 to make them accessible via any mobile device.
The role of technology as an agent for creating more leveled playing fields for student learning is not new – but it has not been fully articulated before now. As a result of using technology as a platform for remote learning, both teachers and administrators now place a higher valuation on the role of technology to support students’ future success.