Esports in K–12: Articles & Resources


Report: Games and Online Video Gain Traction in Education

Nearly half of all teachers — 48 percent — are using games in their instruction now, according to a new Speak Up research report released by Project Tomorrow. That’s more than double the percentage from five years ago.

FuelEd Partners with LTS for Game Based Learning Integration

Fuel Education (FuelEd) has partnered with LTS Education Systems to integrate LTS's adaptive, game-based supplemental learning system, Stride, into FuelEd's PEAK personalized learning platform.

New Mobile App Aims To Hone K-12 Math Skills

A new mobile-based electronic game system has been launched to introduce critical math skills to children.

Education Edition of Minecraft on Track for Summer Release

Microsoft is on track to deliver its Minecraft: Education Edition with an "early access" program that will let any teacher download the open world game.

Research University Offers Scholarships to Gamers, Building 'eSports' Gaming Arena for Live Streaming of Gaming Competitions

Think gaming is a meaningless pursuit? Think again. One major research university is now offering academic scholarships to top gamers in the hopes of luring them to campus to compete on its gaming team. The university is also building an "eSports arena," webcasting studio and League of Legends arena for its gamer students.

PaGamO Debuts Free Gamification Platform for Teachers

BoniO is making a beta version of its social gaming platform, PaGamO, available for free to teachers in the United States.

Teaching with Call of Duty, World of Warcraft Subject of New Penn State Course

Forget about hunting down just the right educational game for your students. Let them use the games they already love — Minecraft, World of Warcraft and Call of Duty — and then untangle how those can be fit into the learning goals you have for them. Figuring out how to do that as a teacher is the focus of a new course at Penn State.

Common Sense Graphite, KQED MindShift Partner on Ed Game Bracket Tourney

Common Sense Graphite and KQED MindShift have partnered to launch the "Tech Tool Tourney," a bracket-style competition designed to select teachers' favorite learning games from among 64 entrants.

DimensionU Enhances Curriculum-Based Games

DimensionU games can now be downloaded from Google Play or Amazon.

Superplus Adds Gaming Features to Vocab App for Students with Special Needs

Superplus has updated its SuperSpeak vocabulary skill-building iOS app for students with special needs to include a new play feature designed to improve student engagement.

Whitepapers