Initially, the Kahoot! Studio will include a math collection that aligns to Common Core standards in algebra, fractions and geometry, which teachers can edit if needed to match specific standards or needs.
Now, games are aligned with Texas Essential Knowledge and Skills and the Georgia Performance Standards for middle school.
For the online store launch, the company has released new versions of its calculus and art history games.
K–12 teachers have observed that playing Minecraft during class positively impacts their students’ decision-making and communication skills, while helping them build empathy skills, according to a new survey.
Legends of Learning has released a slew of eclipse-related curricula games and resources for teachers and students ahead of the total solar eclipse happening on Aug. 21 across the United States
The 2017 National STEM Video Game Challenge has selected 23 students to receive $1,000 each for their orginal video games and design concepts. Since 2010, the competition has worked to boost student interest in STEM (science, technology, engineering and mathematics) through game design, while promoting collaboration, critical thinking and problem-solving.
With around 35,000 active monthly users, AltspaceVR is shutting down due to financial difficulty.
Codeverse, which bills itself as the world’s first interactive classroom and technology platform designed to teach coding to kids 6 to 12, officially opened its flagship studio in Chicago today.
Crayola, the crayon and coloring company, has launched its first professional development (PD) and learning program for teachers, called creatED.
Kahoot!, the popular game-based learning platform, has added $10 million of funding to its series A financing round, the company said Wednesday. A group of new private investors from Norway, where Kahoot! is based, led this series A extension funding round, joining current investors Microsoft Ventures, Creandum and Northzone.