Classcraft Quests Turns Lesson Plans into Games

classcraft quests

Ed tech company Classcraft has launched Quests, a new tool that aims to make curriculum more engaging and personalized through gamification.

Quests lays a teacher's existing lesson plan over a fantasy world that students traverse by completing assignments, or quests. Completing each task, which may be an assignment, discussion, in-class activity or something else, unlocks the next. Each journey across the map is personalized by how students perform on each task and progress through the lessons.

Quests also offers classroom management tools, such as the ability to award points based on participation in discussion or early submission of an assignment. Quests, like the entire Classcraft system, integrates with Google Classroom, allowing teachers to import lessons from the learning management system.

"The Quests management system in Classcraft makes it easy to create multiple quest lines, thus providing choice in learning pathways for my students," said Steve Issacs, a teacher at William Annin Middle School, who has been using the beta of Quests for the last two months, in a prepared statement. "My students are deeply engaged, and I'm loving the elegant design as it provides for an intuitive workflow. The new addition of Quests rounds out the Classcraft ecosystem, making it do everything I'd want a gamified course management system to do."

For more information, visit classcraft.com.

About the Author

Joshua Bolkan is contributing editor for Campus Technology, THE Journal and STEAM Universe. He can be reached at [email protected].

Featured

  • a cloud, an AI chip, and a padlock interconnected by circuit-like lines

    CrowdStrike Report: Attackers Increasingly Targeting Cloud, AI Systems

    According to the 2025 Threat Hunting Report from CrowdStrike, adversaries are not just using AI to supercharge attacks — they are actively targeting the AI systems organizations deploy in production. Combined with a surge in cloud exploitation, this shift marks a significant change in the threat landscape for enterprises.

  • digital learning resources including a document, video tutorial, quiz checklist, pie chart, and AI cloud icon

    Quizizz Rebrands as Wayground, Announces New AI Features

    Learning platform Quizizz has become Wayground, in a rebranding meant to reflect "the platform's evolution from a quiz tool into a more versatile supplemental learning platform that's supported by AI," according to a news announcement.

  • Schoolchildren Work on Personal Computers

    Code.org Reinvents Hour of Code as Hour of AI

    Education nonprofit Code.org has partnered with CSforALL to launch the Hour of AI, a global initiative providing learning activities for AI education.

  • student holding a smartphone with thumbs-up and thumbs-down icons, surrounded by abstract digital media symbols and interface elements

    Teaching Media Literacy? Start by Teaching Decision-Making

    Decision-making is a skill that must be developed — not assumed. Students need opportunities to learn the tools and practices of effective decision-making so they can apply what they know in meaningful, real-world contexts.