European Game-based Learning Study Underway Across 5 Countries

A new research study involving educators in Greece, Italy, Norway, Poland and Portugal will collect learning data on educational gaming experiences in the classrooms in an effort to validate game-based learning across Europe.

European Schoolnet, a network of 31 European Ministries of Education based in Belgium, is working with gaming company Triseum on the research effort. Over the 2017-2018 school year, teachers and students will utilize the company’s ARTé: Mecenas and Variant: Limits games during class to understand calculus concepts in the context of the 15th and 16th century Italian Renaissance and abstract worlds. Triseum will provide in-person training to all participating teachers on game-based learning approaches.

“Research will measure the effectiveness of game-based learning as participants use Triseum's entertainment quality, immersive learning games to support foundational curriculum,” according to a prepared statement.

"We are excited to work with academic gaming innovator Triseum to learn more about the pedagogical outcomes that can be achieved through including educational games in classroom teaching," said Dr. Agueda Gras, science programme manager and head of the Science Education Department at European Schoolnet. "In the constant pursuit to make learning as effective as possible, we are excited about the potential of educational games both in terms of the fun and immersive experiences they offer, but also the results they can produce."

About the Author

Sri Ravipati is Web producer for THE Journal and Campus Technology. She can be reached at [email protected].

Featured

  • student and teacher using AI-enabled laptops, with rising arrows on a graph

    Research: Student and Teacher AI Use Jumps Nearly 30% in One Year

    In a survey from learning platform Quizlet, 85% of high school and college students and teachers said they use AI technology, compared to 66% in 2024 — a 29% increase year over year.

  • laptop with AI symbol on screen

    Google Launches Lightweight Gemma 3n, Expanding Emphasis on Edge AI

    Google DeepMind has officially launched Gemma 3n, the latest version of its lightweight generative AI model designed specifically for mobile and edge devices — a move that reinforces the company's focus on on-device computing.

  • stylized illustration of a desktop, laptop, tablet, and smartphone all displaying an orange AI icon

    Survey: AI Shifting from Cloud to PCs

    A recent Intel-commissioned report identifies a significant shift in AI adoption, moving away from the cloud and closer to the user. Businesses are increasingly turning to the specialized hardware of AI PCs, the survey found, recognizing their potential not just for productivity gains, but for revolutionizing IT efficiency, fortifying data security, and delivering a compelling return on investment by bringing AI capabilities directly to the edge.

  • students raising their hands and participating in a classroom discussion

    Report Explores Link Between Student Engagement and Learning

    Over 90% of teachers, principals, and superintendents agree that student engagement is a critical metric for understanding overall achievement, according to a new survey report from Discovery Education.