Esports in K–12: Articles & Resources


Esports League Bundling Gaming PCs into Membership

Esports League Bundling Gaming PCs into Membership

The High School Esports League, which claims a membership of 1,500 high schools, is offering the "HSEL Esports Equipment Bundle" for $4,000 per year.

Game on tablet stock art

Interest in Game-Based Learning Surges

A new report finds that game-based learning revenues will quadruple over the next five years, to reach over $24 billion by 2020.

Classcraft story mode

Classcraft Launches Storytelling Series for Student Engagement

At ISTE 2019 this week in Philadelphia, ed tech company Classcraft is launching a new "Story Mode" series, which uses storytelling to help teachers engage and motivate students.

Gaming Computers and 2-in-1 Devices Surge as Overall Computing Market Slides

Gaming Computers and 2-in-1 Devices Surge as Overall Computing Market Slides

While traditional personal computers and tablets are continuing to lose their luster worldwide, other types of computing devices are holding strong.

Institute of Play Closing Down, Handing Work over to UC Irvine

Institute of Play, a nonprofit in New York City that pioneered and promoted the use of gaming principles for learning, has decided to shutter operations, effective by the end of summer. The organization said it would hand over its learning assets to the Connected Learning Lab at the University of California, Irvine.

 Esports Scholarship Focuses on Sports Medicine, Gamer Wellbeing

Esports Scholarship Focuses on Sports Medicine, Gamer Wellbeing

Hyperice is collaborating with University of California, Irvine to create a scholarship program for esports for non-players.

SimXperience Upgrades G-Force Simulator Seat for Esports

SimXperience Upgrades G-Force Simulator Seat for Esports

SimXperience has launched the GS-5 G-Seat, a G-force simulator seat designed primarily for racing esports and flight simulators that offers a number of refinements over its predecessor, the GS-4.

Photo: Nintendo of America. Third-grade students at the Douglass G Grafflin School in Chappaqua, NY, participate in an interactive learning session with the Nintendo Labo: Variety Kit for the Nintendo Switch system, led by Rebecca Rufo-Tepper, Co-Executive Director of the Institute of Play.

Nintendo Bringing Labo to Classrooms

Nintendo is working with the nonprofit Institute of Play to bring its popular Labo kits for Nintendo Switch to classrooms in North America. The Institute of Play is developing STEAM curriculum and a teacher guide for Labo and is seeking classrooms to participate.

Teachers Turn to Gaming for Online Privacy Lessons

Teachers Turn to Gaming for Online Privacy Lessons

This form of gaming blends fact and fiction to immerse players in an interactive world that responds to their decisions and actions.

Minecraft: Education Edition is coming to the iPad platform in September.

Minecraft EDU Now on iPad

Minecraft: Education Edition has formally been released on the iOS platform.