Oculus Rift is out, but Oculus is in. Even as Facebook's virtual reality system had just 99,000 shipments during the first quarter of 2017, the Oculus deal with Samsung drove the latter company's shipments to five times as many units over the same period.
The Alabama State Department of Education in May launched its fifth annual Alabama Summer Learning Challenge. The program, which runs through the end of July, aims to boost student engagement in reading, math, science and other core subjects over the summer by providing free access to a number of online learning tools and resources.
Miami-Dade County Public Schools, CareerSource South Florida and TechLaunch @FVI teamed up to bring coding bootcamps to the next-generation workforce in Miami this summer.
The upcoming app features characters from Sesame Street and leverages IBM Watson’s natural language processing and other cognitive technologies to help young children learn to spell and improve their literacy skills.
The resources are available through Google’s Be Internet Awesome project, which was evaluated by the International Society for Technology (ISTE) and received the Seal of Alignment for Readiness for its pedagogical value.
Wonder Workshop’s Dash robot is now programmable with Apple’s Swift coding language thanks to new lessons available in the latest version of the Swift Playgrounds app for iPad.
While schools around the country are banning fidget spinners, an app version by gaming company Ketchapp has passed 7 million downloads.
Microsoft has released a new version of Minecraft: Education Edition that adds support for Code Builder, along with a number of other new features and improvements.
Kahoot is a program that enables users, including teachers, to create learning games out of quizzes, surveys and discussion forums.
Jaclyn Gerstein will be presenting at two sessions during the ISTE conference: “A Framework for Maker Education: Frontloading and Reflecting on Maker Experiences,” on Sunday, June 25; and “Design Thinking and Universal Design for Learning for Makerspaces, STEM and STEAM” on Monday, June 26.