Our expert panelists weigh in on education technology to give us their verdict on which approaches to tech-enabled learning will have a major impact, which ones are stagnating and which ones might be better forgotten entirely.
Elizabeth Forward Middle School has teamed with Carnegie Mellon University and a private partner to develop novel interactive tools to teach students about energy.
Computer Science Week is fast approaching, and Microsoft has teamed up with the organizers behind Minecraft and Hour of Code to encourage students to pick up coding within the Minecraft environment.
Hobsons, a provider of college and career readiness, admissions and student success tools, has partnered with BenchPrep, a digital learning platform, to develop a game-based, personalized test preparation tool for use in middle and high schools.
Kuato Studios has introduced Code Warriors, a 3D action game that calls on players to hone their coding skills.
GameSalad will launch an updated version of its GameSalad for Education program with an improved curriculum.
Scientific Learning and Kiko Labs have partnered to release Kiko's Thinking Time, a new iPad app designed to help improve school readiness for pre-K learners.
Brown University has landed a $1.5-million three-year grant to improve a curriculum designed to help students in middle and high school learn algebra concepts by creating video games.
Muzzy Lane Software is introducing its new set of tools that will let educators create their own games for their students in beta release and eventually wider distribution.
3M and DoSomething.org have partnered for the second year on Science Sleuth, a campaign designed to increase interest in science, technology, engineering and math (STEM) fields among girls.